May 10, 2007

Cryptic does aspiring artists a solid

Today, Cryptic Studios, creators of City of Heroes/Villains and the upcoming Marvel MMOG have released CrypticAR, their animation rig program, to the public under the GNU.

This is not a trial or crippled version, this is the full tool they use in-house to create their own games.

It's a great opportunity for aspiring artists to try their hand at a professional art tool being used in the trenches right now to make games, and I bet some independent groups will pick up and use this tool as well, if and when they find it worth their while.

So send Cryptic some thanks, and grab a copy of CrypticAR at www.crypticar.com today!

Posted by CristopherBoyer at 11:04 PM | Comments (0)

January 07, 2007

University of Michigan - Dearborn ranked in top 10 for gaming!

Global Gaming League ranked the University of Michigan-Dearborn 9th on their First Annual Top Gaming Colleges Survey due to the MPCon LAN party held there.

Posted by RichElswick at 10:20 PM | Comments (0)

January 03, 2007

IGDA Game Choice Awards

Support the IGDA with your Developer vote for what is good in the industry!


Happy New Year! What better way to start the new year than by getting the word out on the opening of the Choice Awards nominations period.

All the info/etc is online:
GDC Game Choice Awards

Rich

Posted by RichElswick at 07:18 AM | Comments (0)

November 03, 2006

How to Break in

One of my former students, Steven Messinger, just wrote an article on Game Career Guide (cross linked from Gamasutra) on "How to Break in as a Game Programmer". Check it out!

Posted by BrianWinn at 03:39 PM | Comments (0)

August 03, 2005

MSU launches new game specialization

Starting this fall, Michigan State University is offering a new game design and development program.

The Specialization in Game Design and Development brings together students from computer science; studio art; and telecommunication, information studies and media (TISM) to explore the history, social impacts, technology, design fundamentals and team-based production of digital games.

Posted by BrianWinn at 09:49 AM | Comments (0)