Directors

 

Board of Directors

 

The board of directors guide the IGDA and has governance over every aspect of the association, always acting in the best interest of the game developer community. Email the board with questions, comments, or suggestions. The Board also blogs at the IGDA Board Blog here: http://igdaboard.wordpress.com/

 

  • Brian Robbins - Chair
  • Jane Pinckard - Vice-Chair
  • Dustin Clingman - Treasurer
  • Tobi Saulnier - Secretary
  • Coray Seifert
  • Jamil Moledina
  • David Edery
  • Wendy Despain
  • Darius Kazemi
  • Scott Berfield
  • Cordy Rierson

Brian Robbins - Chair

Founder & President, Riptide Games

Brian Robbins

 

 

Brian Robbins is the Founder of Riptide Games, an iPhone and next-gen mobile game development studio based in Denver, CO. He has spent most of his career pushing the limits of emerging tech markets and is frequently evaluating new technology and markets for unique ways to entertain people. Brian has programmed over 100 games and still finds time to dig into coding whenever he gets a chance.

 

In addition to running Riptide Games, Brian is a frequent speaker at industry conferences, and is heavily involved in volunteering within the game industry, primarily through his work with the International Game Developer's Association (IGDA). He currently serves as Chair of the IGDA's Board of Directors and as a Trustee for the IGDA Foundation. Prior to that he has chaired multiple Special Interest Groups and local chapters. He was awarded the IGDA's MVP award in 2006 for his contributions.

Brian can be contact at brian@igda.org.

 

Jane Pinckard- Vice Chair

Business Development, Foundation 9 Entertainment

 Jane Pinckard works in Business Development at Foundation 9 Entertainment, an independent game developer with seven studios worldwide. She started writing about videogames in 1997, a project that eventually evolved into the game culture blog GameGirlAdvance. She has written for a variety of publications including Theme Magazine, Xbox Nation, and Salon, and has lectured at Stanford, CCAC, Carnegie Mellon, and Whitman College. In 2004 she served in Lawrence Lessig's Law in Virtual Societies class at Stanford Law School as a non-resident fellow. In 2005 she co-created The 1Up Show, a weekly video internet show about game culture, and then worked on the speaker program for the Game Developers Conference, the industry's leading tradeshow for videogame developers. She has spoken at SXSW, PAX, GDC, and other game and art events.  Jane can be reached at jane@igda.org.

Dustin Clingman - Treasurer

CEO, ZeeGee Games

Dustin is the Founder and CEO of ZeeGee Games.Zee Gee Games is an independent, Mobile and Social Development Studio based in Orlando, Florida. At ZeeGee, Dustin focuses his attention on creative quality while charting new directions for Mobile and Social Games. An engineer at heart, Dustin enjoys constructing game design prototypes to this day. Prior to Founding ZeeGee, Dustin's startup studio, Zeitgeist Games was acquired in 2008. Dustin joined the CGDA in 1998 and is a Lifetime Member of the IGDA.

Dustin can be reached at dustin@igda.org

Tobi Saulnier - Secretary

CEO and Founder, 1st Playable Productions

Tobi Saulnier

As CEO and Founder of 1st Playable Productions, Tobi Saulnier oversees company operations and all aspects of product development at 1st Playable Productions. A veteran of both handheld and console games, she sees handheld game development as offering a unique blend of challenging hardware and fast pace, that complements the creative culture of a small independent studio. Prior to founding 1st Playable, she spent five years overseeing product development at Vicarious Visions, a role in which she was responsible for delivering over 60 game titles ranging from Blues Clues GBC to Doom III Xbox, including launch titles for the GBA, DS and PSP. Before joining the game industry, Tobi managed R&D in embedded and distributed systems at General Electric Research and Development, where she also led initiatives in new product development, software quality, business strategy, and outsourcing.  She earned her BS, MS, and PhD in Electrical Engineering from Rensselaer Polytechnic Institute. Tobi can be reached via tobi@igda.org.

Coray Seifert

Director of Product Development, Slingo

Coray Seifert

Director of Product Development, Slingo

Coray Seifert is the Director of Product Development at Slingo Inc., where he is responsible for product quality and innovation across online, console, mobile, lottery, and casino platforms. A lifetime member of the International Game Developers Association and the youngest to ever serve on the IGDA's Board of Directors, Coray has also served as a coordinator of the IGDA's New Jersey chapter since 2002. He has developed games as a writer, designer, and producer for companies like THQ's Kaos Studios, Large Animal Games, and the US Department of Defense and has appeared on Gamasutra.comForbes.com, The NY1 News Channel, in Game Developer Magazine, at the Game Developers Conference and at numerous game industry events as an editor, panelist, lecturer, or host. An advocate for the aspiring game developer, Coray teaches game design at Bloomfield College and the Stevens Institute of Technology, where he also sits on the Stevens Institute Industrial Advisory Board. Coray lives in Morristown, NJ with his amazing wife Katie, his strapping young son Jackson, their peculiar cat Scooter, and their West Highlands Terrier, Princess Leia Organa of Alderaan.

  Coray can be reached via coray@igda.org.

Jamil Moledina

VP Business Development, Funzio

Jamil Moledina

 

Jamil is the VP Business Development for Funzio, a pioneer in AAA cross-platform social and mobile games. Previously as Director, Business Development for EA Partners, Jamil sought out innovative developers, advocated them through the greenlight process and managed the business of the games he signed. While there, he created EA Partners' third party digital publishing business, signing the best creative indie game developers to cross-platform digital distribution deals. Prior to EA, he was the Executive Director of the Game Developers Conference, the largest professionals-only event in the game industry, where he managed the overall business of the event and curated the editorial content of the conference and keynotes. 


Jamil currently serves on various game industry advisory boards and game festival juries. Jamil is also the author of Tearing the Sky, a science fiction novel. Jamil can be reached via jamil@igda.org.

David Edery

Founder and Principle , Fuzbi

 

David Edery is Manager of Fuzbi, an independent consulting firm focused on the business and design of digitally-distributed and online games, and CEO of Spry Fox, a game development studio focused on making the world a happier place. Previously, David was the Worldwide Games Portfolio Manager for Microsoft’s Xbox Live Arcade service. David is also the co-author of Changing the Game: How Video Games are Transforming the Future of Business – a review of the ways that games are helping companies to connect with customers, to attract, train, and motivate employees, and to boost their productivity. David received his MBA from the MIT Sloan School of Management, where he concentrated on marketing and entrepreneurship. He is the author of the business blog, Game Tycoon.  David can be reached at david@igda.org.

Wendy Despain

International Hobo Ltd.

Wendy Despain, of International Hobo, has wide experience in games and viral media/marketing. Her credits include writer and/or designer on "Bratz: Forever Diamondz", "Jakers! The Adventures of Piggley Winks", and other titles. She consulted on the design of Cartoon Network's MMO "Fusion Fall" and she was also the lead designer and writer for Alternative Reality Games (ARG's) for Gene Roddenbery's Andromeda, Earth Final Conflict and Mutant X. Wendy can be reached at wendy@igda.org.

Darius Kazemi 

Lead Analyst, Blue Fang Games

Darius Kazemi is Lead Analyst at Blue Fang Games, an independent social game development studio in Waltham, MA. Before Orbus, Darius ran gameply metrics middleware company Orbus Gameworks and analyzed gameplay metrics at Turbine, Inc., for MMORPGs, including Dungeons & Dragons Online and Lord of the Rings Online. He is also a a coordinator for the Boston IGDA Chapter and a technology officer for the IGDA Education SIG. He's co-organizer of the Boston GameLoop conference and he writes about networking and how to break into the game industry on his blog, Tiny Subversions. Darius can be reached at darius@igda.org.

Scott Berfield

Currently, Scott Berfield is the Executive Producer at the University of Washington Bothell Center for Serious Play -- the goal of which is to put students and industry together on interesting projects in the game and unconventional narrative space.

A producer of games since the mid-80′s when he gave up on the professional theatre and started out as a “Jack of All Trades” (yes that was a real title) at Mindscape in Northbrook, Illinois, Scott has shipped dozens of titles across multiple platforms for companies such as Activision, SEGA, EA, Sony and Microsoft. He was directly involved in the launch of the Playstation, Xbox and Xbox 360 consoles, has taught Game Production at the Digipen Institute of Technology and acts as advisor to a number of startup developers.

In addition to an abiding passion for getting cool stuff made on time and in budget, Scott also enjoys building and flying high powered rockets. Scott can be reached at scott@igda.org.

Cordy Rierson

 

Director, University Talent Development at Microsoft Game Studios

Executive Producer, Kinect Share, Kinect Community    

 

Cordy is an 18 year entertainment industry veteran. She started in live action film production in 1992 and spent the next 10 years working on films, television, music videos and commercials in live action, visual effects and post production on projects such as Forces of Nature, Independence Day, Batman Forever, Clear & Present Danger, Broken Arrow and Mission Impossible. In 2002 she moved into game development where she has spent the last 8 years developing over a dozen titles for Xbox, Xbox 360, PC, PS2, PS3, PSP and Wii such as Front Mission: Evolved, Silent Hill: Homecoming and Star Wars Episode III: Revenge of the Sith.  Cordy has spent that last few years as a studio manager until her recent move to Microsoft where she lead’s the Internship and College Hire initiatives for Microsoft Game Studios as well as building a studio around Kinect Share and Kinect Community.
 

Cordy is a graduate of University of Central Florida and Full Sail University where she studied communication, film, video, radio & TV. Cordy is a 2009 inaugural Hall of Fame Inductee for Full Sail University for outstanding contributions and achievements in the entertainment industry as well as Congressional Recognition Award for dynamic digital visual effects in the film industry. Cordy can be reached at cordy@igda.org.