The IGDA's diversity related projects and efforts are just in the process of getting started... Please contact us if you are interested in volunteering your time and contributing to the work of the Diversity Committee and related initiatives.
The Game Developer Demographics report helps to answer the basic question of "who makes games?" During July 2005 the IGDA ran a demographics survey to assess workforce diversity, receiving nearly 6500 responses.
The following mailing lists serve as virtual community and communication tools to support the IGDA's diversity initiatives.
The Game_Diversity Mailing List is a forum for the discussion of diversity within the interactive entertainment industry. This list supports the IGDA's goal to provide an open forum for discussion of issues about diversity in the industry, including education, mentorship, corporate successes and failures, career networking, and equity.
The women_dev Mailing List is a forum for the discussion of women professionals in the interactive entertainment industry. The list is open to all individuals who are interested in this topic, including men. This list supports the Women SIG's goal to support women by providing an open forum for discussion of issues about women in the industry, including education, mentorship, corporate successes and failures, career networking, and equity.
The LGBT Mailing List provides a safe space for LGBT folks within the game industry. This is an LGBT only list in order to provide a place where all LGBT individuals can feel comfortable participating both those who are public as well as those who require additional privacy for personal reasons. The main Game_Diversity list (above) will still cover LGBT issues and advocacy. All list subscribers must absolutely agree to the ground rule of privacy.
The Game_Accessibility Mailing List is a forum dedicated to the discussion of creating mainstream games that are universally accessible to all, regardless of disability. Through the Accessibility SIG's work the hope is to help bridge the knowledge gap about how to increase the accessibility of mainstream games that exists between disability groups and game developers and publishers.
Special Interest Groups
The following IGDA SIGs are relevant to game industry diversity:
GDC '05 Sessions
The IGDA hosted the several diversity related sessions at the 2005 Game Developers Conference. Following is a list of related materials, slides, reports, etc:
- Slides: Counting Women: The Dollars and Cents Behind Female Gamers panel (zip - 822kb)
- Summary Report: Diversity: The Invisible Hurdle roundtable (pdf - 16kb)
- News Coverage: Counting Women: The Dollars and Cents Behind Female Gamers panel
- Summary Report: Attracting Women to Game Development roundtable - Part 1 and Part 2
- Photo: Women's Group Gathering at the IGDA booth
- Photo: Microsoft's "Celebrating Women" reception
- Award: Sheri Graner Ray receives the Community Contribution award, get's tons of media attention
- Diversity: The Invisible Hurdle by Joseph N. Saulter (November 2004)
- Game Accessibility by Thomas Westin, Pin Interactive (May 2003)
- How to Satisfy Women by Susan O'Connor (February 2003)