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IGDA Webinar: Managing Scale in Multiplayer Games
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IGDA Webinar: Managing Scale in Multiplayer Games

Each Wednesday, the IGDA hosts webinars on various topics of interest to our members and others in the video game industry.

11/12/2014
When: 5/14/2014
0900 PT/1200 ET/1600 GMT

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Programming

Managing Scale in Multiplayer Games
Join Judy Tyrer as she shares some of her industry "war-stories" working on multiplayer games and how to plan for scale, what scale means in terms of deployment, and more!

Register now: https://www2.gotomeeting.com/register/166926050

Presenter

Judy Tyrer
Judy Tyrer would have decided to become a game developer had she known that was an option at the age of 9 when she tried to figure out how to build a robot that would play games with her. She did not succeed, but her passion for games never faltered. After graduating from SMU with a double major in English Literature and Secondary Education, Judy started in the Serious Games Business at Control Data Corporation where she had the unique privilege of working on PLATO, a computer based education system.

From there Judy moved into the computer industry working on distributed UNIX operating systems, specializing in File Systems. During this time she served on the File System Committee for the Open Software Consortium and published a USENET paper on "Adding Tightly Consistent Replication to OSF's DFS".

During the era of rampant job outsourcing which decimated the enterprise software industry in the US, Judy decided to go back to her game playing robot fantasies and joined the game industry working at Ubisoft on the Ghost Recon series as a networking engineer and multiplayer engine specialist. From Ubisoft, Judy moved to Sony Online Entertainment as Lead Engineer for Magic the Gathering: Tactics. She was then tapped by Linden Labs as Senior Engineering Manager of the Engine Room, the team responsible for server related software and simulations for Second Life.

 


 

Each Wednesday, the IGDA hosts webinars on various topics of interest to our members and others in the game industry. Use the Show in My Time Zone option on the GoToWebinar registration site to confirm the date and time in your location.

The monthly schedule of topics is as follows:

  • 1st Wednesday: Business & Legal
  • 2nd Wednesday: Artificial Intelligence
  • 3rd Wednesday: Game Design
  • 4th Wednesday: Leadership & Production
  • 5th Wednesday: Open Call

Time: 0900 PT/1200 ET/1600 UTC.

See www.igda.org/webinars for scheduled content and information on registering!

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