Designing for Game Monetization from Day One
Too often, a game team chooses the free-to-play business model without truly considering the design of monetization elements early in the project. Only when it is too late into the development cycle do they learn that there is not a clear or compelling reason for players to spend money within a game. This talk goes in-depth on concrete tools for designing a game's monetization from day one. Using the design methods in this talk, a game team can ensure that they are building a F2P game that has both a sound business foundation and proven fun factor.
Register now: https://attendee.gotowebinar.com/rt/2159583037028675842
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About Ethan Levy
Ethan Levy is an 12 year veteran game designer and producer who has contributed to over 50 shipped games across every genre and platform. He has worked at companies including Pandemic Studios, EA, BioWare and Playfirst. In 2012, Levy founded FamousAspect to serve as a monetization design consultant with a focus on free-to-play games for PC, console, mobile, tablet and web.
Each Wednesday, the IGDA hosts webinars on various topics of interest to our members and others in the game industry. Use the Show in My Time Zone option on the GoToWebinar registration site to confirm the date and time in your location.
The monthly schedule of topics is as follows:
- 1st Wednesday: Business & Legal
- 2nd Wednesday: Artificial Intelligence
- 3rd Wednesday: Game Design
- 4th Wednesday: Leadership & Production
- 5th Wednesday: Open Call
Time: 0900 PT/1200 ET/1600 UTC.
See www.igda.org/webinars for scheduled content and information on registering!