Going to #GDC16? Want to meet people from the IGDA's Game Design, Analog, and Serious Games SIGs? Join us at the joint social at the IGDA Booth on Wednesday, March 16 from 5-6PM.
2/27/20172017 IGDA Board of Directors Election Results
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Sixty-two percent of developers indicate their job involves crunch time; nearly half of those work more than 60 hours per week during crunch. Read the press release.
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