Going to #GDC16? Want to meet people from the IGDA's Game Design, Analog, and Serious Games SIGs? Join us at the joint social at the IGDA Booth on Wednesday, March 16 from 5-6PM.
9/12/2016IGDA releases 2014/2015 Diversity Report
10/4/2016 » 10/5/2016M2Games Latam
10/15/2016 » 10/16/2016SuperCon 2K
Sixty-two percent of developers indicate their job involves crunch time; nearly half of those work more than 60 hours per week during crunch. Read the press release.
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