McGee not crunching in China
Sat, 2010/01/23 - 10:31
http://www.gamasutra.com/view/feature/4250/american_in_china_mcgee_on_making_.php
Quote:
Well, one thing you talked about is that you don't crunch, which is exceedingly rare. And how did you arrive at that?
AM: Just process. It's crazy. I mean, I wish more people knew about Grimm, because for us it was a phenomenal success, but because of GameTap and their distribution and monetization model, no one really ever heard of it, and it never made a dime for them, or for us.
But what it did do was build us into a studio capable of really rock solid, on-time production, because we had such unbelievably short timelines. I mean, when I came to China, we signed the deal. The clock started ticking at 12 months from myself, the guy Adam that just walked by, and my art director. So we had three guys. We had to build a team, in China, and get our first episode of this game out 12 months from the day that everything started up.
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