Rockstar story hits Slashdot

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Paul Sinnett
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http://games.slashdot.org/story/10/01/23/177206/Rockstar-Employees-Badly-Overworked-Say-Wives

The article also highlights Chris Kruger's response to the question on Develop's Jury:

http://www.develop-online.net/features/758/Develop-Jury-The-dangers-of-crunch

Quote:
Chris Kruger, Founder, Kruger Heavy Industries:
What can I say. It's rhetorical question in my view. Crunch is totally damaging, but much more so to the individuals involved. An almost failed marriage in my case.


To the company the cost of crunch is very hard to define but any benefit at all is easy to measure. That's why it's such an easy decision to make for most companies.


Unless there is a push back and the cost is made clear, it won't change. In my view self regulation doesn't work, and the only real solution is external regulation or utter agreement from the vast majority of staff on how to approach the matter (but that sounds like a Union doesn't it?)

Chris was a designer of GTA3 and Manhunt.