Social Games
Mon, 2011/06/27 - 01:15
Since social games are typically considered casual games, I thought I would start this topic. It is also relevant to a game I am working on.
What are some of the core elements of game design for social games? I am paritcularly interested in:
- The balance between drawing people to your game (e.g. via posts to a wall, tweets, etc.) and bugging people to death
- How to keep gameplay moving fast enough to be meaningful in a gameplay session but slow enough so the player can't conquer the world in 1 day
Any comments?
Robert
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Robert Madsen
Studio Director, SynapticSwitch
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