Game Design
The IGDA Game Design Special Interest Group (GDSIG) connects game designers from all over the world with a common purpose: to improve our practice and understanding of game design.
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Metrics (Part I)
In this article, game designer Ian Schreiber outlines the debate between metrics-driven design and the more touchy-feely intuition-based design.
Metrics
Here’s a common pattern in artistic and creative fields, particularly things like archaeology or art preservation or psychology or medicine where it requires a certain amount of intuition but at the same time there is still a “right answer” or “best way” to do things. The progression goes something like this:
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