The Games Game May 2012
Each month, industry veteran Tom Sloper provides career guidance to game biz wannabes, newbies, and junior professionals with the goal of helping them break into the industry, and stay in. Submit a question to Tom for developer-oriented advice in this column (IGDA members only).
Student Projects in my Portfolio
Dear Mr. Sloper,
In my portfolio, I have four games from my B.S. curriculum; one individual project and three small team projects. It's a strong portfolio -- it has more stuff than most guys' portfolios. I've heard of guys with just one or two projects who've successfully gotten hired in good game jobs. But the companies where I've interviewed say what I have in my portfolio is not enough. What's going on here?
-- Puzzled Portfolio Guy
Please note that there is no guarantee that Tom will be able to respond to all the questions he receives. It is up to his discretion which questions he uses for this column. For further advice and resources, check out the IGDA's discussion forums, theBreaking In web site and the Students & Newbies Outreach section.
Tom Sloper's game biz career began over twenty years ago at Western Technologies, where he designed LCD games and the Vectrex games "Spike" and "Bedlam". There followed stints at Sega Enterprises, Rudell Design, Atari Corporation, and Activision. In 12 years at Activision, Tom produced 36 unique game titles (plus innumerable ports and localizations), designed four games, and won five awards. Tom worked for several months in Activision's Japan operation, in Tokyo. He is perhaps best known for designing, managing and producing Activision's "Shanghai" line. He is currently consulting, writing, speaking, teaching, and developing original games. Find out more at Sloperama.
© 2012 Tom Sloper. All rights reserved.