August meeting: Suggestions?

Now that we have had topics on programming, production and design the question is what do you the members want to cover next?
Please post to the forums your requests for the August meeting topics. Remember: this organization is by you and for you. Also, if anyone would like to volunteer to co-moderate the site please let me know. Thanks!

Posted by ChrisErhardt on July 10, 2008 06:30 PM | Comments (0)

June Meeting Debrief

We had a small group that forced us once again to migrate to the 'F'
cafe: good news was this time they had beer :)
Topic covered was an interesting discussion on how Indian game design is a difficult concept due to market factors and lack of supported distribution.

Posted by ChrisErhardt on July 10, 2008 02:55 PM | Comments (0)

July Meeting Update

Due to Casual Connect (and a host of late minute issues) the July meeting is cancelled and we will revisit in August.

Stay tuned to this board for updates as to the August topic. And feel free to post to the forums requests and suggestions. Thanks

Posted by ChrisErhardt on July 10, 2008 02:48 PM | Comments (0)

May 2008 Meeting Report

Since it was the last week of local holidays, coupled with elections, the turnout was low enough that The India School of Gaming relocated the meeting to the 'K' bistro for some serious fare better than the much valued Dominos pizza.

The talk centered around the 'Producer as God' philosophy that apparently has taken shape in some Indian game developers and how this differs from the perceptions in the US and the UK. It became apparent that there is the need for some research in areas outside of Hyderabad to see if there is any truth to this becoming an epidemic here.

The meeting closed with a discussion of if the July meeting should be art related or design related, so we are putting it to vote in the forums! Thanks to all for attending and see you in July.

Posted by ChrisErhardt on June 2, 2008 02:53 PM | Comments (0)

April 2008 Meeting Report

April saw a fantastic resurrection of the Hyderabad IGDA as the technical director for the PC version of 'Family Feud 3' gave us a post-mortem on how it felt to handle this title in Hyderabad.

Prabhu Rajaesekaran talked about not only the successes of the development of this US television show here in Hyderabad but also the difficulties of dealing with a title where the producer switches midway through development.

This led to a discussion in the group which was the springboard for the May meeting; that of the difficulties of not only dealing with multiple producers on a title, but also the differences in technique between US/EU producers and Indian development producers.

The community decided:

A- To move meetings to either Tuesday or Thursday nights (May will be a trial of Tuesdays)
B- To spread word-of-mouth that meetings have returned to Hyderabad
C- To perform outreach to the local game art community for potential topics for the June meeting

Posted by ChrisErhardt on May 12, 2008 07:49 PM | Comments (0)