IGDA Newsletter - May 2006
IGDA Newsletter - May 2006
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Table of Contents
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0: A Word From Bob Bates
1: E3 Follow-Up Stuff: Party pictures, blog post, etc.
2: Upcoming Industry Events
3: Board Election: Capps, Crowell, Merripen join board, McGilvray re-elected
4: Still More GDC Follow-Up Stuff: Curriculum workshop materials, scholar logs
5: Report: Game Industry Crediting: A Snapshot of the Present
6: Columns Update
7: Chapter Meetings/Reports
x: Logistical Bits & Unsubscribe Info
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0: A Word From Bob Bates
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Dear Members and friends,
I didn't go to E3 this year.
I followed the event through blogs and newsite coverage and oddly enough I felt more in touch with what was going on than when I attend the show itself.
But it's weird when most of your friends are gathered somewhere that you're not. And even though E3 is more of a marketing and sales event than a developer gathering, and even though I'm grateful I missed the crowds and the bad food and the two-hour wait to get into the Nintendo booth, I still felt left out somehow.
I think it's because, behind all the overblown hype, video walls, booth babes, billion dollar sales figures, movie tie-ins and celebrity appearances behind it all stands the game developer. It really is our show, after all.
Happy gaming!
- Bob Bates
Chairperson, IGDA
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1: E3 Follow-Up Stuff: Party pictures, blog post, etc.
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The IGDA hosted our third annual "members only" party at E3. With so much of E3 focused on the media and retailers, we wanted to give actual game developers a chance to connect, chill out and have some fun. Close to 1200 members RSVP'd for the party, which was held on the Tuesday night at Hotel Figueroa. Pictures of the action are available online:
http://www.igda.org/events/rsvp_e3party_06.php
The IGDA's executive director, Jason Della Rocca, has provided a brief trip summary and personal stream of photos at his blog:
http://www.igda.org/blogs/realitypanic/archives/001474.html
Jason has also written up an article for the Escapist Magazine, covering all of the "other stuff" that goes on during E3:
http://www.escapistmagazine.com/issue/46/12
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2: Upcoming Industry Events
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Mobile Game Conference
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July 13-14, Seattle
http://www.MobileGameConference.com/
The 4th annual Mobile Game Conference is the leading event for mobile game development, bringing together mobile carriers, developers, publishers and handset manufacturers to showcase new technology, network with industry leaders and get business done. New for this year is the Mobile Games LivePitch. Game developers and publishers get to pitch their projects or ideas to a panel of executives that provide feedback on bringing the project to market. Register now and save $200.
Austin Game Conference
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September 7-8, Austin
http://www.GameConference.com/
The Austin Game Conference has distinguished itself as the definitve event for professionals focused on online game development for PCs and consoles. The 2006 program covers everything from MMOGs to digital distribution and offers lectures and workshops conducted by industry veterans and luminaries. The unique 45,000 sq. ft. TechPavilion showcases the latest tools, technologies, products and services for developers, technologists and business professionals. The relaxed atmosphere offers many opportunities to network with industry leaders. Register now and save $200.
Video Game Industry Business Forum
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June 7-8, Montreal
http://www.canadianinstitute.com/videogames/igda
Get critical HR, legal and business strategies from innovative industry leaders on hot topics such as the best practices for the recruitment, training and retention of the video game workforce and our publisher/developer relations panel on topics such as what do publishers look for when selecting development partners. Do not miss this unique event, where all the topics and issues that are crucial to you and your business will be discussed.
SIGGRAPH 2006
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30 July-3 August, Boston
http://www.siggraph.org/s2006/
Enjoy 5-days of real-world, real-time graphic, interactive twingularity. SIGGRAPH 2006 is where thousands of interdisciplinary superstars and game developers find the products and concepts they need to create opportunities and solve problems. Don’t miss more than 250 exhibitors in the largest international display of next-generation tools required for world-class achievement in computer graphics and interactive techniques.
MI6: Game Marketing
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June 27-28, San Francisco
http://www.mi6conference.com/
Special sessions specifically for Game Developers to learn about marketing to publishers! MI6 is the premier conference for marketing, promotion and design professionals in the gaming and interactive media. MI6 will help increase your effectiveness through informative sessions and recognize your achievements through the MI6 awards competition. Participants include Xbox, G4, Microsoft, Activision and Spike TV. 20% registration discount for IGDA members.
Develop Conference & Expo
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July 11-13, Brighton
http://www.developconference.com/
The Develop Conference & Expo in Brighton is bringing together some of the world's most creative and talented individuals from every sector of games development and now's the time to get involved. This interactive event will appeal to everybody involved in development. From programmer to designer, business development to graphic artist, the Develop Conference & Expo has been designed with you in mind. IGDA member discounts available.
Hollywood and Games Summit
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June 27, Beverly Hills
http://www.hollywoodandgames.com/
Celebrating the collaboration between the two most compelling modern art forms film and videogames, the Summit features business and creative visionaries from both industries addressing synchronized production, who and how to pitch to the other side, capturing the movie feel in gameplay, sharing marketing buzz, and cross-pollinating production techniques (such as pre-visualization). The event, brought to you by the GDC and The Hollywood Reporter, closes with a reception, enabling both sides to network.
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Your game demo could earn you serious cash, powerful PCs, software tools, and great exposure! Enter Intel's Game Demo Contest in these categories:
- Best Threaded Game (parallel performance on multi-core platforms)
- Best Game on the Go (unique features for laptop gaming)
Winners will earn their share of prizes valued over $80,000. Just for entering you'll get free limited time licenses for powerful Intel Software development tools! Intel doesn't want any rights except the right to showcase your demo to the world.
Full details online:
http://www.intel.com/go/gamecontest/
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3: Board Election: Capps, Crowell, Merripen join board, McGilvray re-elected
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The votes have been tallied and the results are in! Michael Capps (Epic Games), Christopher Crowell (Ubisoft) and Clarinda Merripen will be joining the IGDA's Board of Directors on June 1st for the start of the next term. And, Mitzi McGilvray (TikGames) has been re-elected to the board for another term. A hearty congratulations to each of them!
A formal press release to announce the new board members and results of officer appointments (ie, chair, secretary, treasurer) will be posted later in June. More details online:
http://www.igda.org/board/elections.php
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4: Still More GDC Follow-Up Stuff: Curriculum workshop materials, scholar logs
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Here are some pointers to further follow-up materials from GDC '06:
- IGDA Curriculum Workshop Materials:
http://www.igda.org/academia/events.php
- Student Scholarship GDC Trip Reports:
http://www.igda.org/scholarships/reports_gdc2006.php
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5: Report: Game Industry Crediting: A Snapshot of the Present
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The IGDA Credit Standards Committee is a group of volunteers who have come together to study, document and propose voluntary game industry crediting practices that properly recognize those responsible for the creation of games. To do this, they are creating two documents: one which looks at the current approach of credit assignment as well as catalogs a set of the most accepted job titles found within the industry; and another report to propose a set of "generally accepted practices" which can be adopted voluntarily by developers within the industry to resolve difficult crediting dilemmas.
The Committee has released a report (addressing the first goal) to catalog the roles found within the industry and the process for how those credits are currently applied.
http://www.igda.org/credit/
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6: Columns Update
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Monthly columns have been updated:
Famous Last Words
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"Protecting Your Design Ideas at Pitch"
- A look at the ever present concern over having your great ideas "stolen"...
http://www.igda.org/columns/lastwords/lastwords_May06.php
Culture Clash
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"Academics Anonymous - Defining 'game scholar'"
- Can we get over the stereotypes, and fears, of game scholarship?
http://www.igda.org/columns/clash/clash_May06.php
The Games Game
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"Being Loyal to Yourself"
- When is it time to start looking for a new opportunity?
http://www.igda.org/columns/gamesgame/gamesgame_May06.php
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7: Chapter Meetings/Reports
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Complete list of chapter reports and upcoming meetings:
http://www.igda.org/chapters/updates.php
San Francisco
Tuesday, May 30 > "Tomb Raider: Legend" Postmortem
http://www.igda.org/sf
Los Angeles
Wednesday, May 24 > Bi-Monthly Social Gathering Kickoff
http://www.igda.org/la/
Paris
Tuesday, May 23 > Developing for Sony PLAYSTATION 3
http://igda.paris.free.fr/paris/index_en.htm#next
Paris
Report, May 17 > "Seduction of the Innocent": The Impact of Games on Gamers
http://igda.paris.free.fr/paris/reports/reports_2006/chapter_report_fev06.htm
Colorado
Report, May 1 > Second Annual Game Swap
http://coloradogamedev.org/
Kiev
Report, April 28 > 5th Meeting of Kiev/Ukraine Chapter
http://igda.org/kiev/5thmeetingreport.phtml
Malaysia
Report, April 27 > Malaysian Chapter April 2006 Meeting Report
http://www.igda.org/malaysia/
Seattle
Report, April 20 > AGEIA Technologies: The Future Of Game Physics
http://www.igda.org/seattle/reports/04_2006r.htm
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x: Logistical Bits
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Thanks to our Partners
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The IGDA extends its sincerest thanks to all our Partners! Especially those who just joined us, or recently renewed their commitment to support the game development community:
- Art Institute of California - San Francisco
- Casual Games Association
- GRADE/Artificial Wisdom
- IGA Worldwide Inc.
- Korea IT Industry Promotion Agency
- Microsoft Research
- nVidia
- University of Derby
- Xbox 360
Without their support the IGDA simply would not survive - let alone thrive.
Further details and a complete list of Partners are available online:
http://www.igda.org/partners
Contact Information
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Please contact us if you have questions, comments or input:
http://www.igda.org/contact.php
RSS Feeds for IGDA News and Chapter Updates
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The IGDA web site has RSS feeds for IGDA news (eg, org announcements, committee work, etc) and chapter updates (eg, upcoming meetings, event reports). Those using RSS readers can point to:
IGDA News: http://www.igda.org/igda_news_rss.php
IGDA Chapter Updates: http://www.igda.org/igda_chapters_rss.php
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Last updated:
09/28/2009 - 11:47 AM
