IGDA Newsletter - October 2003

==============================
IGDA Newsletter - October 2003
==============================


=============================
0: A Word From Kathy Schoback


1: IGDA News
- IGDA Sessions at 2004 GDC
- IP Rights Committee Releases Comprehensive White Paper
- GDC Europe Scholar Reports
- Contract Walk-Through - 2nd Release
- Columns Update


2: Chapter Updates...


3: From the Wires
- 2003 Game Development Salary Survey
- Games Go to Work
- Hidden Agenda: Help us Pull a Fast One
- FTC: Results of Nationwide Undercover Survey Released
- Which Games are OK to Play?
- Poll of Teens' Habits Presents Murky Image
- Mass Media Coverage of Computer Gaming
- It's Time Games Said Something More
- Does Virtual Crime Need Real Justice?
- Video Gamers Provide Insight into How the Brain Navigates
- Tokyo Museum Plans Famicom Exhibition
- ELSPA Brings Gaming to Government
- Gamers vs Lawyers: The Latest Fight Over Video Game Violence
- Lies, Damned Lies, & Statistics
- Games Censors 'Too Uptight'
- Game Plays Politics with Your PC


4: Logistical Bits
=============================



=============================
0: A Word From Kathy Schoback
=============================


Dear Members and friends,


Amidst the holiday mayhem, and with your feedback, we have made strides
toward establishing a concrete focus for the IGDA.


The two main areas should come as no surprise; they are "community" and
"advocacy." In addressing these areas, the IGDA provides essential services
to game developers that aren't available elsewhere, and better works to
fulfill its original mandate.


We're still working through definitions of each focus and how they apply to
current activities. When this is done, we'll review in-depth with committee
heads, contributors and key volunteers. Our objective is to leave no loyal
members behind in this process!


A word on "craft": though it was difficult to give this up as a focus, it
became clear that the organization doesn't have the resources to elevate
"craft" to its natural pinnacle: promoting technical standards, acting as a
governing/certifying body, "teaching" game development, etc. Such functions
are either currently or traditionally provided through events like the Game
Developers Conference, book publishers, academia, and the like. Finally,
taking a position on one methodology vs. another threatens to alienate
segments of a community that is already fractured enough.


As always, debate welcome in the forums:
http://www.igda.org/Forums/forumdisplay.php?forumid=166



Warm regards -


Kathy Schoback
Chairperson, IGDA
Director of Product Operations, Eidos




============
1: IGDA News
============


IGDA Sessions at 2004 GDC
-------------------------
Once again, the IGDA has a full line up of sessions and activities set for
the Game Developers Conference. As a reflection of the IGDA's mission to
build community and address issues, the sessions in the IGDA's track
address the most relevant topics affecting developers today: publisher
relations; quality of life; censorship and regulation; etc. The IGDA track
offers a means by which you can get involved. Nearly all sessions are
directly linked to committee work and outreach efforts. Attendees will come
away from the IGDA sessions empowered to make a difference within the game
development community.


Here are some relevant links:


IGDA Track
http://www.igda.org/events/gdc_sessions.htm


Developer Business Summit: An IGDA Think-Tank
http://www.gdconf.com/conference/thinktank.htm


Serious Games Summit
http://www.gdconf.com/conference/seriousgames.htm


Game Developers Choice Awards
http://www.igda.org/awards


IGDA Annual Meeting
http://www.gdconf.com/events/#igda




IP Rights Committee Releases Comprehensive White Paper
------------------------------------------------------
The IP Rights White Paper is a comprehensive analysis of key forms of IPR,
legal definitions, with information on how global intellectual property rights


relate to games and the game development community. Topics
covered in the White Paper include the history of IP Rights; forms of IP
protection; overview of IP in video games; practical applications; and
three opinion essays from leading game industry thinkers. Written by the IP
Rights Committee, consisting of forty members including game developers,
musicians, journalists, CTOs, CEOs, open-source evangelists, students,
academics and lawyers from North America, Europe and Asia.


http://www.igda.org/biz/ipr_paper.php
http://www.igda.org/newsroom/press_101503.php




GDC Europe Scholar Reports
--------------------------
Each year, the IGDA sends 25 lucky students to GDC and GDC Europe.
Scholarship recipients are asked to report on their GDCE adventure upon their


return. The reports describe favorite sessions and offer advice to
conference first-timers and students in general. Here are the reports from
GDC Europe 2003:


http://www.igda.org/students/scholarship_reports_gdce2003.php




Contract Walk-Through - 2nd Release
-----------------------------------
The Contract Walk-Through educates developers on game contract
issues, so you will be able to better understand and discuss such
matters with lawyers and publishers. Game industry lawyers
compiled essays on important contract issues and each essay includes
annotations from industry experts. Sample topics in this second release
include breach, brands, termination clauses, moral rights, and warranties.


All IGDA members and registered users can download the Contract
Walk-Through at no charge:


http://www.igda.org/biz/contract_walkthrough.php




Columns Update
--------------
Monthly columns updated for October:


- The Ivory Tower:
To Inform AND Entertain
http://www.igda.org/columns/ivorytower/



- Famous Last Words:
Settle a Bet
http://www.igda.org/columns/lastwords/



- Culture Clash:
Professor Warcraft - Games are better educators than we think
http://www.igda.org/columns/clash/



- The Games Game:
Writing's on the Wall
http://www.igda.org/columns/gamesgame/




==================
2: Chapter Updates
==================
Complete list of chapter reports and upcoming meetings:
http://www.igda.org/chapters/updates.php



San Francisco
Meeting, November > Online Games Panel
http://www.igda.org/sanfran



Houston
Meeting, November > An Evening with Timegate
http://www.igda.org/houston



Dallas
Meeting, November > Iterative Game Design - Ian Fisher, Ensemble Studios
http://www.dallasigda.org/



Amsterdam
Meeting, November > FLUX - Game Industry in Transition (by HKU & IGDA)
http://www.igda.org/amsterdam/



San Jose
Meeting, November > A Night of relaxed food, fun, and gaming at Dave and
Buster's!
http://www.igda.org/sanjose/



DC & Vicinity
Meeting, October > Next Meeting: October 30 - LANferno, Centerville, Virginia
http://www.igda.org/dc/meetings.htm



Paris
Report, October > October 2003 : Post-Mortem Rayman III
http://igda.paris.free.fr/paris/chapter_report_oct03.htm



Phoenix
Report, October > Meeting Report for 2003 October
http://igda-phx.org/resources.php?id=11



Seattle
Report, October > .NET and Gaming
http://www.igda.org/seattle/reports/10_2003r.htm



Orange County
Report, October > Orange County meeting report
http://www.igda.org/oc/Sep2003.htm



Southern Michigan
Report, October > Professional Game Developer series at NextGen Education
http://www.igda.org/smichigan/Oct03/report.htm



Colorado
Report, October > October Meeting Report: Adventures In Modding!
http://www.coloradogamedev.org/20031006.html



North Carolina Triangle
Report, September > Mixing and Mingling at Five Star
http://www.igda.org/nctriangle/meeting_sept03.html



Ottawa
Report, September > September at Fuel, w/ photos..,
http://www.igda.org/ottawa/index.htm



Montreal
Report, September > Ernest Adams Calls Out Design Faux Pas...
http://www.igda.org/montreal/reports/summary_Sep03.htm



Denmark
Report, September > Pictures from bar meeting
http://www.igda.org/denmark/250903/index.htm




=================
3: From the Wires
=================


2003 Game Development Salary Survey
http://www.gamanetwork.com/salarysurvey.htm



Games Go to Work
http://business.mainetoday.com/news/030914seriousgames.shtml



Hidden Agenda: Help us Pull a Fast One
http://www.hiddenagenda.com/



FTC: Results of Nationwide Undercover Survey Released
http://www.ftc.gov/opa/2003/10/shopper.htm



Which Games are OK to Play?
http://www.gamespot.com/all/news/news_6076465.html



Poll of Teens' Habits Presents Murky Image
http://www.bayarea.com/mld/mercurynews/6814691.htm



Mass Media Coverage of Computer Gaming
http://www.avault.com/articles/getarticle.asp?name=massmedia



It's Time Games Said Something More
http://www.guardian.co.uk/online/gameswatch/story/0,12453,1055582,00.html



Does Virtual Crime Need Real Justice?
http://news.bbc.co.uk/1/hi/technology/3138456.stm



Video Gamers Provide Insight into How the Brain Navigates
http://www.betterhumans.com/News/news.aspx?articleID=2003-09-10-2



Tokyo Museum Plans Famicom Exhibition
http://www.gamers.com/news/1456229



ELSPA Brings Gaming to Government
http://www.gamesindustry.biz/content_page.php?section_name=pub&aid=2266



Gamers vs Lawyers: The Latest Fight Over Video Game Violence
http://gamingtarget.com/features/index.cgi?id=68



Lies, Damned Lies, & Statistics
http://www.erasmatazz.com/library/Game%20Design/GameStatistics.html



Games Censors 'Too Uptight'
http://www.news.com.au/common/story_page/0,4057,7340635^15306,00.html



Game Plays Politics with your PC
http://news.bbc.co.uk/1/hi/technology/3201221.stm




==================
4: Logistical Bits
==================


Thanks to our Partners!
-----------------------
The IGDA extends its sincerest thanks to all our Partners! Especially those
who of just joined up, or recently renewed their commitment to support the
game development community:


- Art Institute of California - San Francisco
- Shorecliff Communications LLC
- Spartan Shops, Inc.
- VxO Networks Inc.


Without their support the IGDA simply would not survive - let alone thrive.


Further details and a complete list of Partners are available online:
http://www.igda.org/partners




Newsletter Subscription
-----------------------
You can update your subscription details via your MyProfile page:
http://www.igda.org/membership/myprofile.php


If you get need help, contact us at info@igda.org.




IGDA Registration
-----------------
Your support is critical to the success of the IGDA, and our industry.
There are dozens of reasons to join the IGDA, ranging from personal career
advancement to more lofty industry-wide goals.


What are you waiting for? Join today.
http://www.igda.org/join




Contact Information
-------------------
Do not hesitate to contact us if you have questions, comments or input.


http://www.igda.org/contact.php
Last updated: 09/25/2009 - 2:48 PM