IGDA Newsletter - September 2004
IGDA Newsletter - September 2004
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Table of Contents
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0: A Word From Jesse Schell
1: IGDA News
- Game Preservation SIG Launched
- New AI and Accessibility SIG Mailing Lists
- IGDA Event Participation
- Columns Update
2: Chapter Meetings/Reports
3: From the Wires
- Is Open Source An Advantage For Game Developers?
- Survey: Open Source Software in Game Development
- The Big C indie games contest
- Crawford: Games need social skills
- African-American Executive to Give Keynote Speech at Gaming Symposium
- Austin Women's Game Conference Report
- Chicks and Joysticks
- Women gamers making small inroads
- Better Health Through Play
- A video game weight loss program?
- Liemandt Foundation Launches the Second Annual Hidden Agenda Contest
- Embracing the Fringe - Edinburgh gets Games
- London's Dali Museum to host Myst exhibition
- EA Opens Game Innovation Lab at USC
- Machinima: Filmmaking's Destiny
- The Visual Effects Society Awards
- Porn and Violence: Good for America's Children?
- Games get political
- Let the games begin
- Games Talent Recognized at Prestigious Development Awards Event
4: Logistical Bits
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===========================
0: A Word From Jesse Schell
===========================
Dear Members and friends,
The game industry is relatively new - only about thirty years old. It has been
a wonderful thing to be able to witness the birth of a new medium firsthand,
just as it must have been wonderful to be a filmmaker at the beginning of the
20th century. Unfortunately, with hardware platforms rapidly becoming obsolete,
and magnetic media slowly decaying, we are in danger of repeating one of the
film industry's biggest mistakes: losing our history to the mists of time. It
is estimated that only 10 to 15 percent of the films produced during the silent
era survive today. If we want to pass on the games of yesterday and today to
future generations, we must act now.
It is startling to us old-timers (i.e. game developers over 30) to realize that
a student graduating from college today was not even born when Pac-Man was released!
In teaching game design, I see first hand that students who haven't played the
pioneering games are missing out on valuable lessons and perspectives. It will
be quite tragic if the hard-won lessons of the early videogame pioneers are lost
or condemned to obscurity. But, lo! IGDA member Simon Carless is doing something
about this, via the Game Preservation SIG, where people who are passionate about
saving our history can get together and make
something happen. If you have any interest, get involved at
http://www.igda.org/preservation/.
The game you save may be your own!
- Jesse Schell
Chairperson, IGDA
Professor of Entertainment Technology, Carnegie Mellon University
CEO, Schell Games
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=======================================
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bring together the top researchers and developers to a provide uniquely
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Creating Believable Characters Seminar, Nov 30 Dec 1
Game Tech Leadership Summit, Dec 23
Program chairs: Jonathan Blow and Jeff Lander
IGDA member discount $35
Additional $50 off with this code: GDA010
http://www.game-tech.com/
=====================================
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1: IGDA News
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Game Preservation SIG Launched
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The Game Preservation Special Interest Group was set up to pursue goals
related to classic games and game-related material in need of long-term
preservation. The SIG will discuss how to perfectly preserve actual game data
without loss of quality or functionality, and work out what metadata should be
preserved alongside the game itself. The SIG also hopes to investigate the legal
and permission-based issues relevant to game preservation and archiving, and
to actually perform practical steps toward archiving games or game-related material.
http://www.igda.org/preservation/
New AI and Accessibility SIG Mailing Lists
------------------------------------------
Both the Artificial Intelligence and Games Accessibility SIGs have launched to
mailing lists to keep their groups better connected and informed. Check out the
SIG web sites for more details and to sign up:
http://www.igda.org/ai/
http://www.igda.org/accessibility/
IGDA Event Participation
------------------------
The IGDA will be participating in the following upcoming events:
- Tokyo Game Show: The Japanese chapter has helped to coordinate the
"premium" portion of the conference, including an introduction by IGDA
director Jason Della Rocca. The chapter will also be hosting a developer party
on the Friday night.
http://tgs.cesa.or.jp/english/forum.htm
http://www.igda.jp/modules/xfsection/article.php?articleid=48
- Video Game Developers Summit: The IGDA's Chicago chapter is working with a
local animation festival to host a local developers conference.
http://www.vgdsummit.com/
- Awakenings '04: Ireland's first digital games conference is being
co-coordinated by the IGDA's Irish chapter and will cover the theme of
industry inception...
http://www.awakeningsconf.com/
Check online for further details on these upcoming events and the IGDA's participation:
http://www.igda.org/events/
Columns Update
--------------
Monthly columns updated for this month:
- The Ivory Tower:
Playing the Final -- An Experiment in Pedagogy
http://www.igda.org/columns/ivorytower/
- Famous Last Words:
End User License Agreements
http://www.igda.org/columns/lastwords/
- Culture Clash:
Legal Tender - Bringing back "Design is law"
http://www.igda.org/columns/clash/
- The Games Game:
Re-Starting From Scratch
http://www.igda.org/columns/gamesgame/
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2: Chapter Meetings/Reports
===========================
Complete list of chapter reports and upcoming meetings:
http://www.igda.org/chapters/updates.php
Japan
Meeting, September > IGDA Japan Tokyo Game Show 2004 Party!
http://www.igda.jp/modules/xfsection/article.php?articleid=48
Montreal
Report, September > The Ethics in Splinter Cell and Gaming as a Social
Encounter
http://www.igda.org/montreal/reports/summary_Sep04.htm
Ottawa
Report, September > Ottawa looks at Serious Games
http://www.igda.org/ottawa/reports/reports.shtml
Colorado
Report, September > The Camera In Games, Austin Game Conference Wrap-Up
http://coloradogamedev.org/20040913.html
New Jersey North
Report, September > NY/NJ Game Demo Night
http://blender.rutgers.edu/~njigda/meetings/200408.php
San Francisco
Report, August > Breaking Into the Game Industry Panel Discussion
http://igda.org/sf/0408.htm
Orange County
Report, August > Orange County does Dave Perry...again!
http://www.igda.org/oc
=================
3: From the Wires
=================
News stories and articles from around the web...
Is Open Source An Advantage For Game Developers?
http://developers.slashdot.org/article.pl?sid=04/09/01/1249257
Survey: Open Source Software in Game Development
http://tinyurl.com/5o4zp
The Big C indie games contest
http://culture.joystiq.com/entry/1142583260425682/
Crawford: Games need social skills
http://tinyurl.com/7ytta
African-American Executive to Give Keynote Speech at Gaming Symposium
http://www.aagamer.com/article.php?sid=94
Austin Women's Game Conference Report
http://www.buzzcut.com/article.php?story=20040916212105197
Chicks and Joysticks
http://tinyurl.com/4eocm
Women gamers making small inroads
http://tinyurl.com/5z6wf
Better Health Through Play
http://www.wired.com/news/games/0,2101,64939,00.html
A video game weight loss program?
http://www.bradenton.com/mld/bradenton/entertainment/9519401.htm
Liemandt Foundation Launches the Second Annual Hidden Agenda Contest
http://www.cpwire.com/archive/2004/8/31/1605.asp
Embracing the Fringe - Edinburgh gets Games
http://tinyurl.com/4ww62
London's Dali Museum to host Myst exhibition
http://www.gamesindustry.biz/content_page.php?aid=4324
EA Opens Game Innovation Lab at USC
http://www.gamespy.com/articles/547/547911p1.html?fromint=1
Machinima: Filmmaking's Destiny
http://digitalmedia.oreilly.com/2004/09/08/machinima.html
The Visual Effects Society Awards
http://www.vesawards.com/
Porn and Violence: Good for America's Children?
http://www.techcentralstation.com/072804C.html
Games get political
http://www.gamespot.com/news/2004/08/12/news_6104371.html
Let the games begin
http://tinyurl.com/6swax
Games Talent Recognized at Prestigious Development Awards Event
http://www.bhpress.co.uk/release.asp?i=193
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4: Logistical Bits
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Thanks to our Partners!
-----------------------
The IGDA extends its sincerest thanks to all our Partners! Especially those who
just joined us, or recently renewed their commitment to support the game development
community:
- Alias
- Avid Alienbrain
- Austin Community College
- Criterion Software
- metricminds GmbH & Co. KG
- Metrowerks
- MobyGames
- Savannah College of Art and Design
- University of Abertay Dundee
Without their support the IGDA simply would not survive - let alone thrive.
Further details and a complete list of Partners are available online:
http://www.igda.org/partners
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Join today:
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Contact Information
-------------------
Please contact us if you have questions, comments or input.
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Last updated:
09/25/2009 - 2:58 PM
