About Us
What is Indie?
For purposes of this SIG, an 'Indie' has the following qualities:
1. An 'Indie' has the intent to make a profit off their game.
2. An 'Indie' tends to go outside of mainstream channels to develop, market, and distribute their game.
3. An 'Indie' is not funded by an ESA or ESLPA publisher.
Our Mission
We will work to unify the independent game development community. We will encourage innovative individuals to do their best. We will never turn away a game developer with the passion to create the best game they can. We will show vision and extend our interests into the mainstream industry. We will work with various distributors to ensure an opening for independent developers to get their game out there and played. We will work with third party middleware and engine developers to provide licensing discounts to IGDA members that qualify under the title "Indie". We will be the unifying front for independent game developers, and provide useful articles, resources, and community help.
Current Participants
- Mikey Lubker
- Chris Charabaruk
- Raymond Chandler III
- Isaac Squires
Past Participants
- Michael Agustin
- John Prezas
- Regina Prezas
- Quoc Tran
Submissions
We are constantly on the lookout for any relevant information for indie developers. If you have any articles and resources that you would like to submit, or if you feel that you would make a compelling interview subject, please contact us for consideration.