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First Meeting of IGDA Kiev Chapter
22 October 2005
Our guests gathered and signed in a bit earlier than necessary; that was a pleasure for organizers to begin on time.
The meeting itself begun with the general sponsor's greeting speech of Olya Nikitova, President & CEO Nikitova LLC. Olya is the person that brought the IGDA idea to Ukraine, and her experience was based on the positive experience of the IGDA Chicago chapter. She admitted the positive wave of developer's creative and friendly spirit that Association delivers to the developers all over the world.
Next person the audience listened to was the media sponsor's representative, Boris Siduk. Boris holds the position of Marketing Manager of "My Computer" Publishing House. His speech was short - yet inspirational. He stated the real need and suitable time of developers of Ukraine to connect and exchange the experience.
Then the volunteer coordinators gave the Kiev audience main ideas of the IGDA: its goals, mission, main tools of marketing, PR and communication, the chapters all over the world, benefits and duties of global organization and local members.
The audience of the Chapter and press representatives asked a few questions regarding the IGDA and then they listened to three short educational sessions, conducted by volunteers from Persha Studia Company. The first session was conducted by Sergei Ilyshin, Art Director of Persha Studia, and was regarding Next Gen Character Animation. Next reporter, Ivan Kulbich, Game Designer told the audience about the hidden traps of game design. The last (but not the least) speaker, Lead Artist, Alex Bereznyak, revealed some on the mysteries of the Game Psychology in his presentation called Games that Play People.
What Went Right
The announcement of First Meeting of IGDA chapter was of significant level of interest for local developers. It was a good chance for them to gather together, communicate and learn new information from the IGDA coordinators. In general, the Kiev Planetarium included around 200 stars of Ukraine game development from more then 50 companies, list of which is available in here
What Went Wrong
Some of the organizational issues went not as planned, as well as technical issues during the event itself. Also there was not much time for having all the questions from the audience answered (that would be covered during next meeting; IGDA and its activities will be the main topic of it). The feedback from the developers, present at the event was mostly positive, the constructive critics on the meeting topics
and organizational moments will be applied to the next meetings.
Conclusion
In general, it was the start of IGDA in Ukraine. In particular, it was a meeting of professionals and press representatives, who agree that together we can get better results in game development education, and finally make A+ games, being on the same page with and contribute to progressive global game development community. Next steps to be performed soon.
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