July 2nd Social Gathering
Wednesday July 2, 2008 7:00 PM - 9:00 PM Pacific
Finn McCool's
2702 Main Street
Santa Monica, CA 90405
310 452 1734
Full details, including maps, can be found here:
http://www.suretomeet.com/exec/gt/event.h,event=7bbb2bd78437
Organized by International Game Developers Association & Infinite Monkey Factory
You've seen the event announced more than once, but you just haven't had the oppurtunity to attend. July 2nd is your next chance to join us for an informal get together of game industry professionals.
Come along, get out from behind that keyboard, meet and talk with others in the industry.
The event starts at 7PM and officially it all wraps up by 8:30PM but, you're free to hang around the bar until closing time.
For more information or to sponsor the event, contact: Justin Lloyd at Justin@imf.la
Posted by JustinLloyd on June 20, 2008 09:39 PM
June 4th Social Gathering
Los Angeles IGDA Game Developer Gathering Social Event
Wednesday June 4, 2008 7:00 PM - 9:00 PM Pacific
Finn McCool's
2702 Main Street
Santa Monica, CA 90405
310 452 1734
Full details, including maps, can be found here:
http://www.suretomeet.com/exec/gt/event.h,event=5b9b0bb76415
Organized by International Game Developers Association & Infinite Monkey Factory
Join us on the 1st Wednesday of the month for an informal get together with fellow game developers. Come along, get out from behind that keyboard and help build a stronger Los Angeles chapter.
Posted by JustinLloyd on May 29, 2008 01:15 PM
Social Event Wednesday, Feb 6
--------------------------------------------------------------------------------
Wednesday February 6, 2008 7:00 PM - 9:00 PM
Where Finn McCool's
2702 Main Street
Santa Monica, CA 90405
--------------------------------------------------------------------------------
Who Organizer: International Game Developers Association/Infinite
Monkey Factory
Cost: Free!
--------------------------------------------------------------------------------
Description Once a month, on the 1st Wednesday, get together with
your fellow game developers at a cool Irish bar on Main Street, Santa
Monica at 7PM for an informal booze & schmooze.
You can grab a few drinks, eat some good food (absolutely killer fish
& chips) and schmooze with your fellow developers from the rest of the
Los Angeles games industry.
Just come along and have a night out from the behind the keyboard
where you can get to practice those "soft-skills" all the marketing
folks seem to have.
Officially it all wraps up by 8:30PM but you're free to hang around
the bar until closing time. On Wednesday evenings Finn McCool's brings
in a local band for live music that kicks off at 10PM.
Sounds great, so see you there!
Posted by JeffLander on February 2, 2008 09:18 PM
Booze and Schmooze, Wed. December 5th
--------------------------------------------------------------------------------
Wednesday December 5, 2007 7:00 PM - 9:00 PM
Where Finn McCool's
2702 Main Street
Santa Monica, CA 90405
--------------------------------------------------------------------------------
Who Organizer: International Game Developers Association/Infinite
Monkey Factory
Cost: Free!
Contact: Justin Lloyd 213 268 3210
--------------------------------------------------------------------------------
Description Once a month, on the 1st Wednesday, get together with
your fellow game developers at a cool Irish bar on Main Street, Santa
Monica at 7PM for an informal booze & schmooze.
You can grab a few drinks, eat some good food (absolutely killer fish
& chips) and schmooze with your fellow developers from the rest of the
Los Angeles games industry.
Just come along and have a night out from the behind the keyboard
where you can get to practice those "soft-skills" all the marketing
folks seem to have.
Officially it all wraps up by 8:30PM but you're free to hang around
the bar until closing time. On Wednesday evenings Finn McCool's brings
in a local band for live music that kicks off at 10PM.
Sounds great, so see you there!
Posted by JeffLander on December 2, 2007 05:46 PM
Chapter meeting and Lecture Sept 12
Akiko Ashley, Co-CEO of Luminetik Animation Studio will present "Kuriocity", a computer animated short illustrating the video game and computer animated single pipeline for content creation.
When: Wednesday September 12, 2007 at 6:30 PM
Where: The Big Room, The Art Institute of California - Los Angeles
2900 31st Street, Santa Monica, CA 90405
Santa Monica, Ca – (August 31, 2007) The September 12th session of the Animation 21 Lecture Series is dedicated to screening of "Kuriocity", a computer animated short illustrating the video game and computer animated single pipeline for content creation.
Akiko Ashley will speak about the process of making the “Kuriocity” and future plans for her project: video games, TV Series and feature films.
Akiko Ashley is one of the founders and Co-CEO of Luminetik Animation Studio. Akiko has worked in the entertainment and technology industry for several years. She started her career writing games for Nintendo in Japan. After she left Japan she became a music industry executive for 4 years. In 1994, she decided to start her own technology consulting firm in New York City. Akiko's diverse background was a big asset to the Luminetik team. Akiko was one of the founders of Luminetik in the year 1998. Akiko wrote Luminetik's business plan, marketing & PR strategies and built the company's technology alliances. Akiko is an Executive Producer on such past projects as VFX work on the Castlerock/Warner Bros. movie "Two Weeks Notice", four commercials for Arm and Hammer featuring New York Yankee Jason Giambi, and CGI work for National Geographic on "Snake Wranglers". Luminetik has recently changed their focus of their business direction to creating their own intellectual properties. Akiko wrote and created. "Dis_Konnected" their first IP that is a motion picture and video game franchise. Akiko is a strong believer in women in technology, art, and games and their franchise reflects the strong role model of women characters created by women. Akiko's combination of experience in games, music and animation give her a multi-creative background for targeting the 'tween and teenage marketplace. Luminetik finished their short called "Kuriocity" to introduce the world of "Dis_Konnected" and it's characters. Akiko is the Executive Producer, Writer and one of the Co-Directors on "Kurioicity". Akiko helped Luminetik to be one of the co-sponsors of NYDV Expo at Madison Square Garden in 2003 and produced the commercial for Mind Share Ventures. Akiko has spoken at many conferences (including SIGGRAPH, the Art Institute and IDGA lectures on games) and written for several magazines over the past fifteen years. Luminetik is a sponsor of the Game Center at Art Institute. Akiko has been a judge for the International Festival of Cinema and Technology in 2003 and Art Quotient Contest for young artists in 2004 and has appeared in promotions for the IBM Intellistation APRO (AMD Opteron) line of machines. For more information about Luminetik, please go to www.Luminetik.com. For more information about "Dis_Konnected", please go to www.myspace.com/alexthesuperhero.
Posted by JeffLander on August 31, 2007 08:02 AM
Social Event Sept. 5
Wednesday September 5, 2007 7:00 PM - 9:00 PM
Where Finn McCool's
2702 Main Street
Santa Monica, CA 90405
--------------------------------------------------------------------------------
Who Organizer: International Game Developers Association/Infinite Monkey Factory
Cost: Free!
Contact: Justin Lloyd 213 268 3210
--------------------------------------------------------------------------------
Description Once a month, on the 1st Wednesday, get together with your fellow game developers at a cool Irish bar on Main Street, Santa Monica at 7PM for an informal booze & schmooze.
You can grab a few drinks, eat some good food (absolutely killer fish & chips) and schmooze with your fellow developers from the rest of the Los Angeles games industry.
Just come along and have a night out from the behind the keyboard where you can get to practice those “soft-skills” all the marketing folks seem to have.
Officially it all wraps up by 8:30PM but you’re free to hang around the bar until closing time. On Wednesday evenings Finn McCool’s brings in a local band for live music that kicks off at 10PM.
Sounds great, so see you there!
Posted by JeffLander on August 31, 2007 08:01 AM
Los Angeles IGDA Game Developer Gathering Social Event Wed. July 11
When Wednesday July 11, 2007 7:00 PM - 9:00 PM
Where Finn McCool's
2702 Main Street
Santa Monica, CA 90405
--------------------------------------------------------------------------------
Who Organizer: International Game Developers Association/Infinite Monkey Factory
Cost: Free!
--------------------------------------------------------------------------------
Description NOTE THAT THE DATE HAS CHANGED TEMPORARILY FOR THE MONTH OF JULY! THIS MONTH'S EVENT WILL TAKE PLACE ON THE 11TH OF JULY (SECOND WEDNESDAY).
This month on the 2nd Wednesday, get together with your fellow game developers at a cool Irish bar on Main Street, Santa Monica at 7PM for an informal booze & schmooze.
You can grab a few drinks, eat some good food (absolutely killer fish & chips) and schmooze with your fellow developers from the rest of the Los Angeles games industry.
Just come along and have a night out from the behind the keyboard where you can get to practice those “soft-skills” all the marketing folks seem to have.
Officially it all wraps up by 8:30PM but you’re free to hang around the bar until closing time. On Wednesday evenings Finn McCool’s brings in a local band for live music that kicks off at 10PM.
Sounds great, so see you there!
Posted by JeffLander on July 9, 2007 09:37 PM
Character Design and 2D Animation Lecture, April 17
Character Design by a Pioneer of Animation, Phil Mendez
and
2D Animation & Game Development
Game Center Animation 21 Lecture Series & IGDA LA Chapter meeting
When: Tuesday April 17, 2007 at 6:30 PM
Where: The Big Room, The Art Institute of California - Los Angeles
2900 31st Street, Santa Monica, CA 90405
Santa Monica, Ca – (April 12, 2007) The April 17th session of the
Animation 21 Lecture Series is dedicated to two presentations:
Character Design and 2D Animation & Game Development. In the first
session, Phil Mendez will demonstrate the techniques and essentials of
character design.
Phil Mendez started the comic strip in the Mercury Shopper’s Guide at
the age of sixteen; he was hired by Dancer - Fitzgerald - Sample at
the age of eighteen as an assistant art director on the General Mills
account; he freelanced on comic books in 1966 for Charlton Press and
DC Comics; and worked as a storyboard artist, head designer and layout
director for Totem Productions “Voyager” (NASA). In 1970 he worked
at Disney Studios on the feature film “Robin Hood.” He then worked
for Fred Calvert Productions and Ron Campbell Films on projects
including “Nanny and The Professor,” “Sesame Street” and the IBM
specials “The Great Blue Marble.”
Mendez designed presentations and layout work for Hanna-Barbara
Productions on “The Flintstones,” “The Jetsons,” “Scooby-Doo,” “The
Yogi Bear Show,” “Hong Kong Phooey,” “The Buford Files,” “The
Partridge Family,” “The Banana Split Show” and more. He was hired by
Mark Davis in 1975 as his assistant to design attractions for
Disneyland where he worked on Fantasyland rides, Epcot Center and
concept work for future Disney Projects.
He started his own company, Phil Mendez Productions, in 1982 where he
designed the original presentation and characters for “An American
Tail” and “Rose Petal Place.” He created the children’s shows
“Kissyfur” and “Foofur,” and he wrote The Black Snowman which won the
Martin Luther King “Living the Dream Award” in 1991 (to date the book
has sold over 1.7 million copies.)
In the second section of the Animation 21 Lecture Series, members of
IGDA, Los Angeles Chapter, will study the use of 2D Animation & Game
Development.
For more information about these events please contact Bijan Tehrani
at (818) 613-4227 or btehrani@cinemawithoutborders.com.
Game Center partners supporting Animation 21 Lecture Series: Alias,
AMD, Animation Magazine, Autodesk Inc., Softimage, F. Dice, (IGDA)
International Game Developers Assn., Luminetik Animation Studios,
Motion Analysis Corp., Nvidia Corp., PC Unlimited, Peachpit Press,
Pioneer (USA), Seagate Technology, SilverStone, Tyan Computer
Corporation, wondertouch and ViewSonic.
The Art Institute of California – Los Angeles
The Art Institute of California – Los Angeles is one of The Art
Institutes (www.artinstitutes.edu), with 34 educational institutions
located throughout North America, providing an important source of
design, media arts, fashion and culinary arts professionals.
Posted by JeffLander on April 12, 2007 05:30 PM
Social Gathering Wed. Feb. 7 Reminder
Once a month, on the 1st Wednesday, get together with your fellow game developers at a cool Irish bar on Main Street, Santa Monica at 7PM for an informal booze & schmooze.
Wednesday February 7, 2007 7:00 PM - 9:00 PM
Finn McCool's
2702 Main Street
Santa Monica, CA 90405
You can grab a few drinks, eat some good food (absolutely killer fish & chips) and schmooze with your fellow developers from the rest of the Los Angeles games industry.
Just come along and have a night out from the behind the keyboard where you can get to practice those “soft-skills” all the marketing folks seem to have.
Officially it all wraps up by 8:30PM but you’re free to hang around the bar until closing time. On Wednesday evenings Finn McCool’s brings in a local band for live music that kicks off at 10PM.
Sounds great, so see you there!
Posted by JeffLander on February 4, 2007 10:55 PM
Social Gathering Wed. Dec. 6 Reminder
Once a month, on the 1st Wednesday, get together with your fellow game developers at a cool Irish bar on Main Street, Santa Monica at 7PM for an informal booze & schmooze.
Wednesday December 6, 2006 7:00 PM - 9:00 PM
Finn McCool's
2702 Main Street
Santa Monica, CA 90405
Wednesday December 6, 2006 7:00 PM - 9:00 PM
Finn McCool's
2702 Main Street
Santa Monica, CA 90405
Once a month, on the 1st Wednesday, get together with your fellow game developers at a cool Irish bar on Main Street, Santa Monica at 7PM for an informal booze & schmooze.
You can grab a few drinks, eat some good food (absolutely killer fish & chips) and schmooze with your fellow developers from the rest of the Los Angeles games industry.
Just come along and have a night out from the behind the keyboard where you can get to practice those “soft-skills” all the marketing folks seem to have.
Officially it all wraps up by 8:30PM but you’re free to hang around the bar until closing time. On Wednesday evenings Finn McCool’s brings in a local band for live music that kicks off at 10PM.
Sounds great, so see you there!
For more information or to sponsor the event, contact:
Justin Lloyd (justin@imf.la) or call 213-268-3210 to speak to him directly. You can find out more by reading the IGDA blog at http://www.igda.org/la/ or if you need spe cific information, please contact me at Justin@imf.la
Justin Lloyd is the President of Infinite Monkey Factory, a software & web development company in Culver City specializing in entertaining video games for handheld, mobile, wireless, console and downloadable advergaming and the development of high-end, database-driven, information rich, community oriented websites. http://www.imf.la.
Posted by JeffLander on December 6, 2006 07:53 AM | Comments (0)
Social Gathering Wed. Nov. 1
Once a month, on the 1st Wednesday, get together with your fellow game developers at a cool Irish bar on Main Street, Santa Monica at 7PM for an informal booze & schmooze.
Wednesday November 1, 2006 7:00 PM - 9:00 PM
Finn McCool's
2702 Main Street
Santa Monica, CA 90405
Wednesday November 1, 2006 7:00 PM - 9:00 PM
Finn McCool's
2702 Main Street
Santa Monica, CA 90405
Once a month, on the 1st Wednesday, get together with your fellow game developers at a cool Irish bar on Main Street, Santa Monica at 7PM for an informal booze & schmooze.
You can grab a few drinks, eat some good food (absolutely killer fish & chips) and schmooze with your fellow developers from the rest of the Los Angeles games industry.
Just come along and have a night out from the behind the keyboard where you can get to practice those “soft-skills” all the marketing folks seem to have.
Officially it all wraps up by 8:30PM but you’re free to hang around the bar until closing time. On Wednesday evenings Finn McCool’s brings in a local band for live music that kicks off at 10PM.
Sounds great, so see you there!
For more information or to sponsor the event, contact:
Justin Lloyd (justin@imf.la) or call 213-268-3210 to speak to him directly. You can find out more by reading the IGDA blog at http://www.igda.org/la/ or if you need spe cific information, please contact me at Justin@imf.la
Justin Lloyd is the President of Infinite Monkey Factory, a software & web development company in Culver City specializing in entertaining video games for handheld, mobile, wireless, console and downloadable advergaming and the development of high-end, database-driven, information rich, community oriented websites. http://www.imf.la.
Posted by JeffLander on October 30, 2006 07:47 AM | Comments (0)
Reminder: Law & Order In The Entertainment Business
Law & Order In The Entertainment Business
Game Center Animation 21 Lecture Series & IGDA LA Chapter meeting
When: August 31, 2006 at 6:30 PM
Where: The Big Room, The Art Institute of California - Los Angeles
2900 31st Street, Santa Monica, CA 90405
The August 31 session of the Animation 21 Lecture Series is dedicated to legal issues of the entertainment business with a focus on fields of animation and game development.
A panel of experts will address legal issues such as licensing, copyrights, patenting and other related matters.
Law & Order In The Entertainment Business
Game Center Animation 21 Lecture Series & IGDA LA Chapter meeting
When: August 31, 2006 at 6:30 PM
Where: The Big Room, The Art Institute of California - Los Angeles
2900 31st Street, Santa Monica, CA 90405
The August 31 session of the Animation 21 Lecture Series is dedicated to legal issues of the entertainment business with a focus on fields of animation and game development.
A panel of experts will address legal issues such as licensing, copyrights, patenting and other related matters.
Panel members include:
MICHAEL J. MOFFATT - Mr. Michael Moffatt is an intellectual property attorney with the law firm of Fulwider Patton, LLP. Fulwider Patton counsels clients from around the world on intellectual property matters including patents, copyrights, trademarks, and trade secrets. Mr. Moffatt graduated from CSULB with a B.S. in Mechanical Engineering in 1986 and an M.S. in Mechanical Engineering in 1992. Mr. Moffat earned his J.D. (cum laude) from Pepperdine University 1995. Mr. Moffatt has extensive experience counseling clients in the gaming industry on matters of patents, copyrights, and trademark law.
GARY M. ANDERSON - Mr. Gary M. Anderson is a partner with the firm of Fulwider Patton LLP since 1989. He has extensive experience in the litigation of patent, trademark, trade dress, trade secret and unfair competition matters in both State and Federal Courts and before the International Trade Commission. Mr. Anderson also has significant experience in the preparation and prosecution of patent and trademark applications. Additionally, Mr. Anderson provides general counseling on Intellectual Property Law assisting clients in establishing IP protection programs and product clearance programs. Mr. Anderson is also an adjunct Professor at Whittier Law School teaching Trade Secret Law.
Jessie K. Reider - Ms Jessie K. Reider is an associate at Fulwider Patton LLP, specializing in Trademark Law. Ms. Reider received her B.A. in International Studies from Emory University in 2001. She graduated from the Benjamin N. Cardozo School of Law with a Certificate in Intellectual Property in 2004. Her practice includes the preparation and prosecution of trademarks and copyrights, and related litigation, and counseling clients in matters relating to trademark and trade dress issues.
Akiko Ashley - Akiko Ashley is one of the founders of Santa Monica based Luminetik Animation Studios. Akiko started her career writing games for Nintendo in Japan in the early 80's. Akiko's diverse background combining technology with creativity is a major asset to Luminetik. Luminetik was one of the co-sponsors of NYDV Expo at Madison Square Garden in 2003 and produced the commercial for Mind Share Ventures. Akiko is an Executive Producer on such projects as VFX work on the Castlerock/Warner Bros. movie "Two Weeks Notice," four commercials for Arm and Hammer featuring New York Yankee Jason Giambi, and CGI work for National Geographic on "Snake Wranglers." She is on the Advisory Board of HDRI3D and Architosh.com magazine.
Eric T. Elder - Eric T. Elder graduated from University of the Arts in Philadelphia in Animation with a BFA degree. Soon after, he began teaching animation production at The Art Institute of Philadelphia. He began his studio career at MTV Animation in New York on the Beavis and Butt-Head feature. He then moved to California where he worked as a key animator at Film Roman on King of the Hill and The Simpsons. He also continued his teaching career at The Art Institute of California - Los Angeles. He was promoted to Assistant Department Chair of Media Arts & Animation and Game Art & Design. He then assumed his current role as Academic Director of Game Art & Design. His graduates have been placed at some of the biggest names in the game industry including: Electronic Arts, Activison (Luxoflux, Treyarch, Neversoft) and THQ (Heavy Iron). He also heads the Game Wizards Video Game Production Team which is currently working on it’s fifth Unreal MOD “Monster Smash”.
Laura Soloff, President of The Art Institute of California - Los Angeles, will be the panel moderator. Laura J. Soloff became President of The Art Institute of California – Los Angeles in February 2003. Prior to her current position, Ms. Soloff served as President of The Art Institute of California – Orange County where she headed the startup of the school with 61 students in July 2000 and brought the enrollment to more than 1000 students in 2003. Ms. Soloff joined EDMC in July 1998, bringing more than nineteen years experience in proprietary education and many years of human resources experience from the industry. Laura began on the “Tiger Team” with EDMC and trained at the Phoenix Campus for four months. She was then assigned to the position of Interim President at the San Francisco campus for three months. Prior to joining EDMC, Laura was Director of Human Resources and Administration for Sony Pictures Entertainment in Culver City, California. Prior to that position, she held numerous senior management positions with FIDM (Fashion Institute of Design & Merchandising), a four campus system of proprietary schools in California. While at FIDM, Laura served as Director of Career Planning and Placement; Campus Director, Regional Director and Director of Student Financial Services.
• For more information about these events please contact Bijan Tehrani at (818) 613-4227 or btehrani@dljl.com.
Game Center partners are supporting “The Game Center Animation 21” lecture series: Alias, AMD, Animation Magazine, Autodesk Inc., Softimage, F. Dice, (IGDA) International Game Developers Assn., Luminetik Animation Studios, Motion Analysis Corp., Nvidia Corp., PC Unlimited, Peachpit Press, Pioneer (USA), Seagate Technology, SilverStone, Tyan Computer Corp., ViewSonic and Wondertouch.
About The Art Institute of California, Los Angeles
The Art Institute of California – Los Angeles (www.aicala.artinstitutes.edu) is one of The Art Institutes, with 32 education institutions located throughout North America, providing an important source of design, media arts, fashion and culinary arts professionals.
Posted by JeffLander on August 29, 2006 08:33 AM | Comments (0)
August 31 Event, Law & Order & Entertainment Business
Law & Order In The Entertainment Business
Game Center Animation 21 Lecture Series & IGDA LA Chapter meeting
When: August 31, 2006 at 6:30 PM
Where: The Big Room, The Art Institute of California - Los Angeles
2900 31st Street, Santa Monica, CA 90405
The August 31 session of the Animation 21 Lecture Series is dedicated to legal issues of the entertainment business with a focus on fields of animation and game development.
A panel of experts will address legal issues such as licensing, copyrights, patenting and other related matters.
Posted by JeffLander on August 9, 2006 10:33 PM | Comments (0)
Los Angeles Game Developer Gatherings Moved to Monthly Schedule
The Los Angeles Game Developer Gatherings that are held at Finn McCool's have been moved to a monthly schedule until attendance increases. The first Wednesday of the month, from 7PM to 8:30PM is designated as the time & day. The next meeting will take place on 2nd August, 2006.
Updated fliers will be sent out to those on my contact list this weekend.
For more information you can contact justin@imf.la
Posted by JustinLloyd on July 7, 2006 02:23 PM | Comments (0)
Social Gathering June 21
There will be another Los Angeles Game Developer Gathering on Wednesday, the 21st of June for those that wish to attend. This is a "Booze & Schmooze" gathering, just come along and meet some of your peers from the games industry.
The gathering will take place in Finn McCool's at 2702 Main Street, Santa Monica, CA between 7PM and 8:30PM.
You can find out more by reading the IGDA blog at http://www.igda.org/la/ or
if you need specific information, please contact me at Justin@imf.la.
Posted by JeffLander on June 16, 2006 07:15 AM | Comments (0)
Casual Games and Serious Games Lecture May 25th
In part 2 of our back to back May extravaganza, we are proud to be a
host of a lecture at the Art Institute on May 25th.
Casual Games & Serious Games
Game Center Animation 21 Lecture Series & IGDA LA Chapter meeting
When: May 25, 2006 at 6:30 PM
Where: Big Room, The Art Institute of California - Los Angeles
2900 31st Street, Santa Monica, CA 90405
The May 25th session of the Animation 21 Lecture Series is dedicated
to two presentations covering Serious Games and Casual Games. In the
first session, Justin Lloyd, Director of Business Development at
Infinite Monkey Factory, LLC will speak about the Casual Games.
Casual game sales reached almost $1 billion in 2005 and are slated to
out-sell the "hardcore" gaming market currently dominated by the 18 to
34 year old male. With the advent of broadband internet access in the
home, the number of people looking for casual entertainment from their
PC has never been higher. Mr. Lloyd will be talking about what a
casual game is, how much they cost to develop, and where the market is
currently headed. He will also cover how cell phone games are a part
of this growing audience of casual game players and what the USA can
expect in the next five years based on trends currently taking place
in Japan and Europe.
Justin Lloyd specializes in cell phone games, casual games and
advergaming development. With 28 years of developing software and
hardware, 20 of them spent writing video games; he has developed
commercial solutions covering medical imaging, AI, compilers, computer
vision, video and robotics. In addition to over two dozen video game
titles on console and PC, and dozens of slot machines that he has
designed and programmed, Mr. Lloyd has a thriving career as a
technology and photo journalist, with regular contributions to Game
Developer Magazine and a regular book column. He teaches math, physics
and computer science to aspiring and professional game developers at
colleges in California.
In the second part of the May 25th Animation 21 Lecture Series, Sarah
Baisley, Editor in Chief of Animation World Magazine and www.awn.com,
an online magazine and news portal about animation, with over 200,000
readers in 150 countries, will speak about the rapidly evolving field
of Serious Games. She will be assisted by Christopher Harz, VP of
Strategic Development for IPv6 Summit.
Ms. Baisley began as editor and later associate publisher of Animation
Magazine from 1995 until 2002, taking it from a bi-monthly to a
monthly international trade magazine. A specialist in animation for 17
years, she has served as publicity director for Film Roman,
Hanna-Barbera Productions, The Taft Entertainment Co., Ruby-Spears
Enterprises and Southern Star Productions. Previously, she was an
award-winning reporter for the Los Angeles Times. She is an officer of
the Los Angeles chapter of the Society of Professional Journalists and
Women In Animation.
Christopher Harz is VP of Strategic Development for IPv6 Summit, a
high-tech company promoting the New Internet as a medium for gaming,
multimedia and mobile communications. Previously, he helped develop
SIMNET (SIMulation NETwork), the $240 million DARPA project that was
the world's first MMOG. Mr. Harz also co-produced online games for
major productions such as The Fifth Element, Lost in Space, Titanic,
and Xena, Warrior Princess. He was a pioneer of early interactive war
games for the RAND Corporation, the military think tank, and is now
finishing his doctoral degree at Pepperdine University in Malibu in
Game Based Learning for first responders in emergency situations.
For more information about these events please contact Bijan Tehrani
at (818) 613-4227 or btehrani@dljl.com.
Game Center partners are supporting Animation 21 Lecture Series:
Alias, AMD, Animation Magazine, Autodesk Inc., Softimage, F. Dice,
(IGDA) International Game Developers Assn., Luminetik Animation
Studios, Motion Analysis Corp., Nvidia Corp., PC Unlimited, Peachpit
Press, Pioneer (USA), Seagate Technology, SilverStone, Tyan Computer
Corp. and ViewSonic.
About The Art Institute of California, Los Angeles
The Art Institute of California - Los Angeles
(www.aicala.artinstitutes.edu) is one of The Art Institutes, with 32
education institutions located throughout North America, providing an
important source of design, media arts, fashion and culinary arts
professionals.
Posted by JeffLander on May 17, 2006 07:45 AM | Comments (2)
Bi-Monthly Social Gathering Kickoff May 24th
We hope everyone came out of E3 unscathed. We have been working on getting more frequent meetings and lining up programs for the year.
To start things off we are hosting two meetings back to back this month. The first announcement is about our new program of bi-monthly social gatherings kicking off Wednesday, May 24th.
Los Angeles IGDA Game Developer Gathering
Where: Finn McCool's, 2702 Main St, Santa Monica, CA
When: 1st & 3rd Wednesday of the month, 7PM to 8:30PM
(Kick off meeting on May 24th)
Twice a month, on the 1st and 3rd Wednesday, get together with your fellow game developers at a cool Irish bar on Main Street, Santa Monica at 7PM.
The first Wednesday of the month hosts a 30 minute moderated format of a short presentation from industry experts talking turkey about business topics, development issues or even deconstructing a game to
analyze what makes it tick. You can grab a few drinks, eat some good food (absolutely killer fish & chips) and after the presentation schmooze with your fellow developers from the rest of the Los Angeles games industry.
The second meeting of the month is just a wide open booze & schmooze where you'll have all night to meet & greet your fellow industry inmates. No structure, no topics, no presentations. Just come along and have a night out from the behind the keyboard where you can get to practice those "soft-skills" all the marketing folks seem to have.
Officially it all wraps up by 8:30PM but you're free to hang around the bar until closing time. On Wednesday evenings Finn McCool's brings in a local band for live music that kicks off at 10PM.
Sounds great, so see you there!
For more information or to sponsor the event, contact:
Justin Lloyd (justin@imf.la)
Infinite Monkey Factory – specializing in mobile & advergaming game development
Cell: 213-268-3210
Upcoming 2006 Gathering Dates
24th May Booze & Schmooze
7th June To be decided
21st June Booze & Schmooze
5th July Demo Night – Bring a laptop, show your game off
19th July Booze & Schmooze
2nd August Topic wanted
16th August Booze & Schmooze
6th September Independent Games “Festival” – Bring a laptop, show your stuff
20th September Booze & Schmooze
4th October Topic wanted
18th October Booze & Schmooze
1st November Topic wanted
15th November Booze & Schmooze
6th December Topic wanted
20th December Holiday Booze & Schmooze
Posted by JeffLander on May 15, 2006 10:58 PM | Comments (0)
April Meeting now the 19th
Too long since the last meeting. A lot has happened, with the big
event being GDC.
So with that in mind, we are having a chapter meeting on April 19th
with the topic of "A Taste of GDC." For those of you who couldn't go, this will give you some feeling for what went on. For those who did, you can share your perspective and get others.
When: April 19, 2006 at 6:30 PM
Where: Big Room, The Art Institute of California - Los Angeles
2900 31st Street, Santa Monica, CA 90405
The program is roughly:
Eric Elder, Academic Chair of Game Art & Design at The Art Institute
of California - Los Angeles will share his GDC 2006 experience through a slide show. Eric will speak about the best of the GDC 2006 and new products demonstrated at the show.
We will have a presentation on the Independent Game Festival. Discuss some of the games and the process.
Avid will show a summary of their experience at GDC 2006 in 30
minutes, including new and interesting game development tools.
IGDA Chapter members will lead a discussion on the Best of GDC and
share impressions and photos.
Hope to see you there.
Posted by JeffLander on April 4, 2006 07:56 AM | Comments (0)
Meeting Announcement April 20th
I am sure most of you are gearing up for the GDC next week. For those of you who can't make it, we are kicking off next series of Chapter meetings with our own GDC event on April 20th. We will be featuring games from the Independent Game Festival as well as couple of guest speakers. More details and info to come.
Posted by JeffLander on March 19, 2006 04:49 PM | Comments (0)
Game Center Event - January 26th
The opening ceremony starts at 4 PM with the Game Center Technology Exhibition in the BIG ROOM of the Art Institute of California, Los Angeles located at 2900 31st Street, Santa Monica, CA Game Center partners will demonstrate/display their products and services in the Game Center Technology Exhibition until 6:30 PM.
At 7 PM all the participants will have a tour of the Game Center and at 8 PM we celebrate the opening of the Game Center in our gallery by demonstrating the launch of a new game and serving food and soft drinks.
The partners for the Game Center who will have tables at the Expo are:
LA Chapter of IGDA, Alias, Avid, Autodesk, NVIDIA, SilverStone, Tyan, PC Unlimited, F.Dice, Seagate Technologies, Peachpit Press, Pioneer, AMD, ViewSonic, Luminetik, Motion Analysis, and Animation magazine.
If you would like to attend the event, send an email with your name, email address, and company affiliation if any to la@igda.org. That gets you on the attendee list. They are giving away some gift bags so need a number. You are welcome to go to either or both the 4pm and 7pm events.
Should be a fun event, hope to see you there.
Posted by JeffLander on January 5, 2006 07:52 AM | Comments (0)
January 26th Game Center Opening
In conjuction with the Art Institute of California, Los Angeles, the LA Chapter of the IGDA is pleased to be participating in the opening of the Game Center at the Art Institute. The Game Center will be a venue open to local game developers and students of the Art Institute with demonstration stations of the latest games, development software, and tools.
The opening ceremony for the Game Center will be on January 26, 2006. The opening ceremony starts at 4 PM with the Game Center Technology Exhibition in the BIG ROOM of the Art Institute of California, Los Angeles located at 2900 31st Street, Santa Monica, CA. Game Center partners will demonstrate/display their products and services in the Game Center Technology Exhibition until 6:30 PM.
At 7 PM all the participants will have a tour of the Game Center and at 8 PM we celebrate the opening of the Game Center in our gallery by demonstrating the launch of a new game and serving food and soft drinks.
More information as well as how to RSVP for this event will be sent to the chapter maillist and posted here in early January.
Posted by JeffLander on December 22, 2005 06:03 PM | Comments (0)
