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Final Schedule Available

Posted by TobyAllen on November 9th, 2009

Final program FINAL_Page_01 With only a few day to go until the IGDA Leadership Forum 2009 is in full swing, we are please to post up the final schedule in PDF form for you to download.

The schedule is also available online, here.

IGDA LF’09 Schedule (PDF)

Chris Hecker added to Leadership Forum Schedule

Posted by admin on October 8th, 2009

heckerNewly Added Keynote:

Chris Hecker of definition six, inc. has just been added to round out a stellar lineup of game development geniuses.  Chris is an Indie Game enthusiast and entrepreneur whose inside knowledge and advocacy have helped to further the creative boundaries of interactive game design.  Chris would like to help games get the recognition they deserve as the preeminent art and entertainment form of the 21st century.

Chris focuses on solving hard problems at the intersection of gameplay, aesthetics, and technology. He is an outspoken advocate for pushing the current boundaries of design and interactivity, in the hope that games will eventually achieve their full potential as a medium. To this end he helps organize the Indie Game Jam and the Experimental Gameplay Workshop, and his recent work has centered on using proceduralism and artificial intelligence to enhance player creativity and agency. Chris has been on the advisory board for the Game Developers Conference for many years and is a regular speaker at the GDC, Siggraph, and other conferences. A frequent contributor to Game Developer magazine, Chris was the technical columnist for the magazine for two years and the Editor-at-Large for three, and is currently on the editorial board of the computer graphics research publication, The Journal of Graphics Tools. He has worked at both ends of the development spectrum, as a one-man indie game developer with his company definition six, inc. and on a hundred-person team at Maxis/Electronic Arts. His professional goal is to help games become the preeminent art and entertainment form of the 21st century. His current project is SpyParty, an indie game about subtle human behavior and deception.

Picture gallery of past Leadership forums is live!

Posted by TobyAllen on September 20th, 2009

lf08-015 With the 2009 forum coming up very soon, it’s worth having a look back at the events for 2008 and 2007 which started it all. The picture galleries for both events have been released and if you wish to send some more pictures, please don’t hesitate.

From speakers to roundtables and talks, you will be able to get an idea of what the events is like. See the great speakers in action or the casual drinks by the bar afterward. With this in mind, we expect the 2009 event to be a blast!

Samantha Ryan as Keynote Speaker for IGDA:LF’09

Posted by TobyAllen on August 25th, 2009

SamRyan_headshot2We can confirm Samantha Ryan as Keynote Speaker. Samantha Ryan, Senior Vice President of Development and Production for Warner Bros. Interactive Entertainment (WBIE), oversees the development and production teams responsible for all of the company’s videogames, including those based on original properties, Studio franchises and outside licenses, from inception through release.  Upcoming WBIE titles include Scribblenauts and Scooby-Doo First Frights. Recent games also include F.E.A.R. 2: Project Origin and Watchmen: The End Is Nigh.

Previously, Samantha held the position of President and CEO of WBIE’s wholly owned game developer Monolith, where she continues to serve as CEO.  Monolith’s titles include, the critically and commercially successes F.E.A.R. and Condemned: Criminal Origins.  Monolith is known for high quality games including No One Lives Forever I & II, Tron 2.0, Blood I & II and Alien vs. Predator 2.

Save The Date: November 12-13 in San Francisco, CA, for a discounted room rate please visit the San Francisco Airport Marriott website.


Register by September 9 to receive the lowest possible rate.

LF09 Keynote Announcement!

Posted by Joda on July 28th, 2009
PHOTO_Satchell_Chris2
Special Announcement: We are pleased to announce that Chris Satchell, Chief Technology Officer at International Game Technologies, has confirmed his participation in the IGDA Leadership Forum as a keynote speaker.  Chris will share his insights and expertise from over 17 years in the industry.  Previously, Chris worked in the CTO role at Microsoft’s Interactive Entertainment Business, (IEB) where he was directly responsible for the Information Systems group, R&D, the Advanced Architecture group and IP strategy and management.
Don’t miss the opportunity to hear Chris and other key industry professionals as they share their thoughts on what it takes to lead in this highly competitive environment.  The third annual IGDA Leadership Forum will again feature three tracks—personal, project, and studio—designed to best fit your current or projected career path.