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Archive for June, 2007

Open For Business: Registration Live

Posted by JasonDellaRocca on June 26th, 2007

The Leadership Forum is now open for registration! While the event is still several months away, given the limited seating (under 300) we expect things to fill up fast. Pricing is a very reasonable $350 for IGDA members (and $395 for non-members) until the early-bird deadline of August 6th. For those travelling, we have [...]

Sponsors (so far)

Posted by JasonDellaRocca on June 26th, 2007

Events like the Leadership Forum cannot happen successfully without the support for sponsors – those kind companies and organizations who simply want a bit of your attention and to build good will with the community. So far, Autodesk, EA, Hansoft, Midway and NPD have stepped up to sponsor the Leadership Forum.

There are [...]

Intended Audience

Posted by JasonDellaRocca on June 25th, 2007

While we believe the title and content of the Leadership Forum makes the intended audience self-evidended, we figured it best to actually add an “intended audience” blurb: The IGDA Leadership Forum is intended for all those who serve in a leadership role in the game development industry. This can include:

producers and project managers of [...]

Ray, Greg, Don to Keynote

Posted by JasonDellaRocca on June 18th, 2007

We are delighted to have two excellent keynote sessions lined up for the Leadership Forum:

Ultimate Objectives: Lessons Learned From Building BioWare by Ray Muzyka and Greg Zeschuk of BioWare
10 Surprising Ideas for Leaders on the Future of Games by Don Daglow of Stormfront Studios

Leadership and Production Tracks Loaded…

Posted by JasonDellaRocca on June 14th, 2007

The sessions for the parallel Leadership and Production tracks have been locked and loaded. The sessions are:
Leadership Track:

Building the Perfect Team – Mike Capps, Epic Games
Leadership Lab – John Farnsworth, Destineer
Death By 1000 Ideas: Managing Designers and Creatives – Tim Gerritsen, Big Rooster
Managing Engineers – Mike McShaffry
Managing Artists and Art Outsourcing for Next-Gen Games – [...]