The sessions for the parallel Leadership and Production tracks have been locked and loaded. The sessions are:
Leadership Track:
- Building the Perfect Team – Mike Capps, Epic Games
- Leadership Lab – John Farnsworth, Destineer
- Death By 1000 Ideas: Managing Designers and Creatives – Tim Gerritsen, Big Rooster
- Managing Engineers – Mike McShaffry
- Managing Artists and Art Outsourcing for Next-Gen Games – Mike Swanson, Gas Powered Games
- Communication Breakdown: How to Prevent This on Your Watch – Tony Van, Ubisoft
- Caught in the Middle: Managing Staff, Teams and Executives – Catherine Herdlick, gameLab
- Panel: Motivation & Team Morale – Jason Della Rocca, IGDA; John Farnsworth, Destineer; Catherine Herdlick, gameLab; Mike McShaffry; Tony Van, Ubisoft
Production Track:
- How Not To Schedule A Project – Jamie Fristrom, Torpex Games
- Agile Implementation – Trent Oster, BioWare Corp.
- Something from Nothing – Tim Longo, Crystal Dynamics
- Working with Publishers as a Developer Producer – Chris Natsuume, Boomzap
- Local Anesthetic: Painless Game Localization – Heather Maxwell Chandler, Media Sunshine
- How To Create a Console Game With 10 Core People – Shekhar Dhupelia, Midway
- Due Diligence on Developers – Michael Heilemann, Stormfront Studios
- Leveraging Outsourcing to Enhance Development – Aaron Pulkka, Vivendi Games
- Panel: Production Potpourri – Mike Capps, Epic Games; Shekhar Dhupelia, Midway; Jamie Fristrom, Torpex Games; Tim Longo, Crystal Dynamics; Trent Oster, BioWare Corp.
