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We invite your participation in the 4th annual IGDA Leadership Forum, focused on advancing the state of the art in game production and management. The 2010 IGDA Leadership Forum is seeking session proposals from speakers with thorough industry experience to offer insightful leadership and production-related sessions. If you share our passion and commitment for better leadership in the game industry, please submit your proposal by Midnight (EST) on 5th of April.

The 2010 IGDA Leadership Forum will continue the format of three tracks – Personal, Project, and Tools Track – that encompass a broad range of leadership topics.  The sessions will run in parallel tracks and will consist of a mix of lectures, panels, and interactive workshop sessions. Last year, we welcomed 330+ delegates from over 12 countries, including the UK, Finland, Sweden and Australia.

Please note we are ALWAYS here to help you. If you have ANY questions you think we need to cover on this area of our website, please email Heather Chandler or Toby Allen on lfinfo @ igda.org . The Committee also welcomes suggestions for session topics and feedback on what would interest prospective attendees – We appreciate your support for the 2010 IGDA Leadership Forum!

Speakers

Speaker Expectations
We invite you to take a minute to review the Guidelines and Submission Criteria for the Leadership Forum. You should understand what is expected of you as a speaker for the conference as this will help focus your presentation and meet the audience’s expectations.

With this in mind, we have a few notes which are worth keeping in mind as you develop your talk:

  • The proposed outline you submit now must match the talk you actually present at the conference.
  • We suggest that you commit at least 20 hours to prepare for your session.
  • We strongly encourage that you rehearse the delivery of your session for it to be effective; preferably in front of your peers.
    • One tip is to video tape yourself speaking and then review it.
    • Check your pacing and timing.
  • Make sure you have all the necessary links, pictures, movies and content locally stored on your computer. We cannot guarantee an internet connection at the location.

Submission Phases

PHASE ONE (5th April 2010)
Proposal Submission

  • Speaker Contact Information.
  • Speaker Biography: Tell us about your professional experience in the game industry.
  • Speaker History: Tell us about past speaking engagements and the ratings you received.
  • Session Title.
  • Session Description: What topics will be the main focus of your talk? Please be specific by giving concrete examples of content. (400 words max).
  • Attendee Takeaway: What NEW information or knowledge will you share with the attendee, what will they gain, and/or how will they benefit by attending your session? (100 word max).

PHASE TWO (17th May 2010)
Proposal Acceptance

  • Committee reviews submissions.
  • Submitters are notified of their status: Declined or Accepted.

PHASE THREE (27th September 2010)
Final Review Cycle

  • Committee reviews speakers PPT slides, etc.

Tracks and Tropics

Personal Leadership
Personal Leadership sessions will cover the skills we all need to be successful leaders, such as:

  • Developing leadership skills
  • Effective communication
  • Entrepreneurialism and taking initiative
  • Persuasion and making ideas stick
  • Handling challenging situations/conflict resolution
  • Problem-solving
  • Personal time management and “life hacking”
  • Career planning
  • “personal mba”

Find out more about the Project and Leadership Track….

More Tracks

Project Leadership
Project Leadership sessions will focus on the nuts and bolts of game production, such as:

  • Development methodologies and best practices
  • Multi-platform development
  • Working with leads effectively
  • Risk assessment and analysis
  • Scheduling and scoping techniques
  • Pipeline optimization
  • Pre-production and prototyping
  • Post-mortems and case studies
  • Developing for handheld, social networks and MMO platforms
  • Certification process for Sony, Microsoft, Nintendo
  • Outsourcing and remote development

Tools Case Study Track  (Also open to sponsors)

  • Features case studies of production and development tools
  • Sponsored demos of tools

If you wish to sponsor a track through a case study or demo, please contact Heather or Toby at lfinfo @ igda.org