Officially, there was no press at the Leadership Forum. In part, we wanted to ensure that developers had the best environment for open discussion, but also we just had very limited seating and wanted to conserve access to members. That said, Gamasutra (who work up the street in SF) did “sneak” in to get some coverage of several sessions.
- Gas Powered’s Swanson On Managing Next-Gen Artists
- Gamelab’s Herdlick On Managing A Happy Team
- Epic’s Mike Capps Talks Team Building
- Gerritsen Talks Managing Designers And Creatives
- Bill Dugan Talks Publisher-Developer Relationships
- Torpex’s Fristrom On How Not To Schedule A Game Project
- Tim Schafer Gets (More) Creative
- Don Daglow’s 10 Surprising Ideas On The Future Of Games
- Seven Studios’ Yeast Talks Next-Gen Development Process
- Crystal Dynamics’ Creative Road Trip
- BioWare’s Doctors On The Power Of Leadership
