Here are some quick snaps taken during the Leadership Forum. Apologies for the lack of quality – we really should have thought to hire a professional…
Day 1

Michel Kripalani (Autodesk) givens opening welcome as the Platinum Sponsor.

BioWare’s Ray Muzyka and Greg Zeschuk deliver the opening keynote.

300+ attendees fill the main conference room.

John Farnsworth (Destineer) gives his leadership lab.

Tim Longo (Crystal Dynamics) on prototyping.

Roundtable discussions during the lunch break.

Attendees networking in the stylish lobby area.

Tony Van (Ubisoft) on communication.

Jamie Fristrom (Torpex) warns how not to schedule.

Catherine Herdlick (gameLab) on getting caught in the middle.

Chris Natsuume (Boomzap) on working with publishers.

Kenneth Yeast (Seven Studios) talks metrics.

Aaron Pulkka (Vivendi) covers the challenges of outsourcing.
Evening Dinner Reception

Bill Dugan (Torpex) munching with Greg Zeschuk (BioWare).

Yummy stirfry!

Attendees schmoozing.

Kumar Jacob (Twelve:J), ?, Alison Beasly (Lincoln Beasly PR), ?.

Don Daglow (Stormfront), Rodney Gibbs (Amaze), Karen Clark (GarageGames).

Chris Taylor (Gas Powered Games), Mark DeLoura (Satori).

Othon Cabrera (Broken Reality), Hector Padilla (Tecnológico de Monterrey), Poochi Ramasamy (Nextwave Multimedia)

Rocking out in EA Partners’ lounge.
Day 2

Don Daglow (Stormfront) delivers inspiring keynote.

Mike Swanson (Gas Powered Games) discusses art management.

Trent Oster (BioWare) on sucesses with agile/scrum.

Tim Gerritsen (Big Rooster) on managing creative folks.

Heather Chandler (Media Sunshine) covers game localizations issues.

Mike McShaffry on managing engineers.

Bill Dugan (Torpex) covers the challenges of working with publisher producers.

Mike Capps (EpicGames) shares insight on building a great team.

Clinton Keith (High Moon Studios) on cross disciplinary team collaboration.

Tim Schafer (Double Fine) interviewed by Mike Capps (EpicGames) in the event’s more casual closing session.
