The Leadership Forum is now open for registration! While the event is still a few months away, given the limited seating (around 500) we expect things to fill up fast. (Last year was sold out.)
Pricing is a very reasonable $350 for IGDA members (and $395 for non-members) until the early-bird deadline of September 5th. For those traveling, we have a block of reserved rooms you can book at the amazingly low price of only $119/night (plus applicable taxes/etc) at the conference hotel.
Check out the awesome line up of sessions/speakers for this year, as well as browse content from last year.
Hope to see you there!
We are proud to announce our line-up of keynotes and track sessions. Here are the awesome sessions the Committee put together from the 100+ proposals. Enjoy!
Keynotes
Personal Leadership Track
The sessions in the Personal Leadership Track cover the personal skills we all need to be successful leaders.
- Truly Tapping Your Strengths – Scott Crabtree, Intel
- Being a Pioneer: Staying Passionate About the Future of Games – Don Daglow, Stormfront Studios
- Book Review Jam – Jason Della Rocca, IGDA
- MBA Lessons, Applied – David Edery, Xbox Live Arcade
- GGD: Getting Games Done – 10 Lifehacking Tips for Producers – Rodney Gibbs, Fizz Factor
- Workshop: Personality Analysis – Kathy Gibson, Threewave Software
- Leadership from the Trenches – Manveer Heir, Raven Software
- Leadership in Conflict: Navigating Through Choppy Waters – Kane Minkus, SomaTone Interactive Audio
- Workshop: Problem Solving and Root-Cause Analysis – Michael Saladino, Pandemic Studios
Project Leadership Track
The sessions in the Project Leadership Track will focus on the nuts and bolts of game production.
- Making Lots of Small Games Without Going Crazy – J.C. Connors, Griptonite Games
- Applying User Testing During Development – Curtis Creamer, Bungie Studios
- Project Management Idea Swap – Jason Della Rocca, IGDA
- Methodology Cases: PMI / Agile / CMM PSP – Heather M. Chandler, Media Sunshine / Karin Groepper Boosman, Aspyr Media / Rich Vogel, BioWare Austin / Tobi Saulnier, 1st Playable Producions
- Level of Detail for Project Planning – Mat Hart, Ninja Theory
- Myths of Scrum – Clinton Keith
- Game Prototyping And New Product Science – Jamie Fristrom, Torpex Games
- Communicating Vision – Tom Smith, THQ
- Working with Licensed IP – Michael Waite, Amaze Entertainment
Management Leadership Track
The sessions in the Management Leadership Track cover broader scale topics that go beyond a single team or project.
- Reducing Turnover: Keeping Teams Intact Through Strong Leadership – Linda Bonanno, Emergent Game Technologies
- Studio Growth Cases – Tim Gerritsen, Big Rooster / Jason Coleman, Big Huge Games / Shaun Himmerick, Midway Newcastle / David Mann, Foundation 9
- Management Idea Swap – Jason Della Rocca, IGDA
- Civic Entrepreneurialism – Rodney Gibbs, Fizz Factor
- The Due Diligence Process Revealed – Michael Heilemann, D2C Games
- Organizational Development as a Game – Richard Hilleman, EA
- Let’s Reboot the Developer/Publisher Relationship – Mike McShaffry
- Training as a Productivity Multiplier – Andrew Oliver, Blitz Games Studios
- Managing an Engineering Community – Stefan Posthuma, EA Black Box