2008 Content Index
Below is a complete listing of all content available from the 2008 Leadership Forum. Enjoy!
DVD
28 conference sessions were recorded and are now available for purchase on DVD. The 5-disc set of hi-res video is priced at $99 (plus shipping). If you would like to purchase a copy, please email us via sales[at]igda.org and we’ll forward you the order form. Copies of the 2007 Leadership Forum DVD are still available as well.
Keynotes
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MVP Leadership- Curt Schilling – 38 Studios / Red Sox |
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Production Methodology: Past, Present and Possible Futures- Mark Cerny – Cerny Games
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Studio Heads on the Hotseat- Moderator: Jen MacLean – IGDA Board of Directors
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Personal Leadership Track
The sessions in the Personal Leadership Track cover the personal skills we all need to be successful leaders.
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Truly Tapping Your Strengths- Scott Crabtree, Intel |
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Being a Pioneer: Staying Passionate About the Future of Games– Don Daglow, Stormfront Studios |
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Book Review Jam- Moderator: Jason Della Rocca, IGDA |
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MBA Lessons, Applied- David Edery, Xbox Live Arcade |
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GGD: Getting Games Done – 10 Lifehacking Tips for Producers- Rodney Gibbs, Fizz Factor |
Workshop: Personality Analysis- Kathy Gibson, Threewave Software
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Leadership from the Trenches- Manveer Heir, Raven Software |
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Leadership in Conflict: Navigating Through Choppy Waters– Kane Minkus, SomaTone Interactive Audio |
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Workshop: Problem Solving and Root-Cause Analysis- Michael Saladino, Pandemic Studios
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Project Leadership Track
The sessions in the Project Leadership Track will focus on the nuts and bolts of game production.
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Methodology Cases: PMI / Agile / CMM PSP- Moderator: Heather M. Chandler, Media Sunshine
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Making Lots of Small Games Without Going Crazy- J.C. Connors, Griptonite Games |
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Applying User Testing During Development- Curtis Creamer, Bungie Studios |
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Project Management Idea Swap- Moderator: Jason Della Rocca, IGDA
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Game Prototyping And New Product Science- Jamie Fristrom, Torpex Games |
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Level of Detail for Project Planning- Mat Hart, Ninja Theory |
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Myths of Scrum- Clinton Keith |
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Communicating Vision- Tom Smith, THQ |
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Working with Licensed IP- Michael Waite, Amaze Entertainment |
Management Leadership Track
The sessions in the Management Leadership Track cover broader scale topics that go beyond a single team or project.
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Reducing Turnover: Keeping Teams Intact Through Strong Leadership- Linda Bonanno, Emergent Game Technologies |
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Studio Growth Cases- Moderator: Tim Gerritsen, 2K Boston
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Management Idea Swap- Moderator: Jason Della Rocca, IGDA
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Civic Entrepreneurialism: Engaging the Community to Grow Your Business- Rodney Gibbs, Fizz Factor |
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The Due Diligence Process Revealed- Michael Heilemann, D2C Games |
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Organizational Development as a Game- Richard Hilleman, EA
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Let’s Reboot the Developer/Publisher Relationship- Mike McShaffry |
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Training as a Productivity Multiplier- Andrew Oliver, Blitz Games Studios |
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Managing an Engineering Community- Stefan Posthuma, EA Black Box |
Sponsored Lunch Sessions
The sessions presented during the lunch breaks are special sponsored sessions, and cover topics still related to leadership.
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Girl on G.I.R.L.: A Call to Action- Torrie Dorrell, Sony Online Entertainment |
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Hansoft 5.3 Preview + Common User Patterns- Patric Palm, Hansoft
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Charitable Efforts: Giving Back is Good- Moderator: Tom Buscaglia, The Game Attorney
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