LF08 Program – Day 2

  Personal Track Project Track Management Track
9:30am
10:30am coffee break…
11:00am Workshop: Problem Solving and Root-Cause Analysis

Michael Saladino
Senior Producer, Pandemic Studios

Methodology Cases: PMI / Agile / CMM PSP

Heather M. Chandler
Executive Producer, Media Sunshine (moderator)

Karin Groepper Boosman
Localization Project Manager, Aspyr Media (PMI)

Rich Vogel

Co-Studio Director, BioWare Austin (Agile)

Tobi Saulnier
CEO, 1st Playable Producions (CMM PSP)

Management Idea Swap

(interactive session)

12:30pm lunch break…
12:45pm  

Lunch Session –

Charitable Efforts: Giving Back is Good

Tom Buscaglia
The Game Attorney (Moderator)

Martin de Ronde
Director, OneBigGame

Robert Khoo
President of Operations and Business Development, Penny Arcade

Shonda Schilling
Founder, The Shade Foundation of America

 
1:15pm  
1:30pm Leadership in Conflict: Navigating Through Choppy Waters

Kane Minkus
Managing Partner, SomaTone Interactive Audio

Applying User Testing During Development

Curtis Creamer
Senior Producer, Bungie Studios

Let’s Reboot the Developer/Publisher Relationship

Mike McShaffry

2:30pm break…
2:45pm MBA Lessons, Applied

David Edery
Worldwide Games Portfolio Planner, Xbox Live Arcade

Level of Detail for Project Planning

Mat Hart
Head of Production, Ninja Theory

Civic Entrepreneurialism

Rodney Gibbs

Studio Head, Fizz Factor

3:45pm coffee break…
4:15pm Book Review Jam

(presented by attendees)

Communicating Vision

Tom Smith
Creative Director, THQ

Training as a Productivity Multiplier

Andrew Oliver
CTO, Blitz Games Studios

5:15pm break…
5:30pm Keynote Panel – Studio Heads on the Hotseat

Jen MacLean
Chair, IGDA Board of Directors (moderator)

Mike Capps
President, Epic Games

Brett Close
President and CEO, 38 Studios

Tobi Saulnier
CEO, 1st Playable Producions

Tim Train

Studio General Manager, Big Huge Games

6:30pm end…

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