LF10 Schedule
Event Schedule
Wednesday, Nov. 3, 2010
6:00 – 8:00 pm Registration Open
Thursday, Nov. 4, 2010
9:30 – 10:30 a.m. Keynote Presenter: John Vechey, Popcap Games
11 a.m. – 12:30 p.m.
Personal Skills Track: Manage Your Team with Brain Science – Scott Crabtree, Intel
Project Management Track: Agile Across Three Continents — Ike Ellis, Zynga, Toby Moore, Mind Candy and Kim Sellentin, Sega Studios
Tools Track: Roundtable Idea Exchange
1 – 2:30 p.m.
Tools Track: Hansoft Best Practice Roundtable – Patric Palm, Jon Leslie, Bill McGeHee and Jon Leslie
1:30 – 2:30 p.m.
Personal Skills Track: Overcoming Inertia: Creating a Culture of Awesome – Marc Merrill, Riot Games
Project Management Track: How and Where Will People Play My Next Game and Where Will They Buy It? – Don Daglow, Interactive Entertainment
2:45 – 3:45 p.m.
Personal Skills Track: Innovation through Intrapreneurship: Invention from Inside – Kim Pallister, Intel
Project Management Track: Spinning Wheels: How to Get Traction Early in Your Project Management and Keep It – Tim Huntsman, Disney Interactive
Tools Track: The Right Tool Makes Any Loc Job Easier – Stephanie Deming – XLOC
4:15 – 5:15 p.m.
Personal Skills Track: 10 Tips to Hiring a Diverse Team – Sheri Graner Ray, Schell Games
Project Management Track: Why All Gaming Will Become “Social Games” – Alex St. John, hi5
Tools Track: Middleware Review – Mark DeLoura
5:30 – 6:30 p.m. Keynote Panel : John Hight, Sony and Stephane D'Astous, Eidos Montreal
6:30 p.m. – 9:30 p.m.: IGDA Leadership Forum Party
Friday, Nov. 5, 2010
9:30 – 10:30 a.m.: Keynote Presenter – Laura Fryer, WB Games
11 a.m. – 12 p.m.
Personal Skills Track: Got a New Sugar Daddy?: Transitioning from Publisher to VC-Backed Development – Rodney Gibbs, Ricochet Labs
Project Management Track: It’s a Trap! Avoiding the Common Pitfalls Companies Fall Into – Lucien Parsons, 4mm Games
Tools Track: Brand Marketing 101: How Not to Look Like a Garage Developer…Even Though You Are One – Joe Kreiner, Infernal Engine
1 – 2 p.m.
Project Management Track: Matrix Management in the Video Game Industry – Kevin Rabun, Vicarious Visions
Tools Track: Global Agile Development: No Passport Required and Alli Ottarsson – CCP
2 :30– 3:30 p.m.
Personal Skills Track: Leadership Styles Your Team Needs – Joshua Howard, Realtime Worlds
Tools Track: Tools Review – Toby Allen
4 – 5 p.m.: Keynote Presentation – Danny Bilson, THQ
6:30 — 10 p.m. IGDA Foundation Charity Dinner, featuring a discussion between Game Industry Legends John Romero and Will Wright
