LF10 Schedule

Event Schedule

Wednesday, Nov. 3, 2010

6:00 – 8:00 pm       Registration Open

Thursday, Nov. 4, 2010

9:30  – 10:30 a.m.   Keynote Presenter:  John Vechey, Popcap Games

11 a.m. – 12:30 p.m.

Personal Skills Track:    Manage Your Team with Brain Science – Scott Crabtree, Intel

Project Management Track:  Agile Across Three Continents — Ike Ellis, Zynga, Toby Moore, Mind Candy and Kim Sellentin, Sega Studios

Tools Track:  Roundtable Idea Exchange

1 – 2:30 p.m. 

Tools Track:  Hansoft Best Practice Roundtable – Patric Palm, Jon Leslie, Bill McGeHee and Jon Leslie

1:30 – 2:30 p.m.

Personal Skills Track:  Overcoming Inertia:  Creating a Culture of Awesome – Marc Merrill, Riot Games

Project Management Track:  How and Where Will People Play My Next Game and Where Will They Buy It? – Don Daglow, Interactive Entertainment

2:45  – 3:45 p.m.

Personal Skills Track: Innovation through Intrapreneurship:  Invention from Inside – Kim Pallister, Intel

Project Management Track: Spinning Wheels:  How to Get Traction Early in Your Project Management and Keep It – Tim Huntsman, Disney Interactive

Tools Track: The Right Tool Makes Any Loc Job Easier – Stephanie Deming – XLOC

4:15 – 5:15 p.m.

Personal Skills Track:  10 Tips to Hiring a Diverse Team – Sheri Graner Ray, Schell Games

Project Management Track:  Why All Gaming Will Become “Social Games” – Alex St. John, hi5

Tools Track:  Middleware Review – Mark DeLoura

5:30 – 6:30 p.m.  Keynote Panel : John Hight, Sony  and Stephane D'Astous, Eidos Montreal

6:30 p.m. – 9:30 p.m.:  IGDA Leadership Forum Party

 

Friday, Nov. 5, 2010

9:30 – 10:30 a.m.:  Keynote Presenter – Laura Fryer, WB Games

11 a.m. – 12 p.m.

Personal Skills Track:  Got a New Sugar Daddy?:  Transitioning from Publisher to VC-Backed Development – Rodney Gibbs, Ricochet Labs

Project Management Track: It’s a Trap!  Avoiding the Common Pitfalls Companies Fall Into – Lucien Parsons, 4mm Games

Tools Track: Brand Marketing 101:  How Not to Look Like a Garage Developer…Even Though You Are One – Joe Kreiner, Infernal Engine

1 – 2 p.m.

Project Management Track: Matrix Management in the Video Game Industry – Kevin Rabun, Vicarious Visions

Tools Track: Global Agile Development:  No Passport Required and Alli Ottarsson – CCP

2 :30– 3:30 p.m.

Personal Skills Track: Leadership Styles Your Team Needs – Joshua Howard, Realtime Worlds

Tools Track: Tools Review  – Toby Allen

4 – 5 p.m.:  Keynote Presentation – Danny Bilson, THQ

6:30 — 10 p.m.  IGDA Foundation Charity Dinner, featuring a discussion between Game Industry Legends John Romero and Will Wright

© 2011 International Game Developers Association