Session Summaries Index
Posted in Conference News,Leadership Forum'08,LF08 GeneralNovember 24, 2008No comments
Thanks to our awesome squad of volunteer bloggers, we have details summaries/notes from most conference sessions (FYI, we didn’t bother capturing the “idea swap” sessions as those were purely interactive group discussions).
Note, ppt files and the videos will be posted in the coming weeks. Stay tuned.
Here’s an index of what was captured:
Keynotes
- MVP Leadership – Curt Schilling, 38 Studios / Red Sox
- Production Methodology: Past, Present and Possible Futures – Mark Cerny, Cerny Games
- Studio Heads on the Hotseat – Jen MacLean, IGDA / Mike Capps, Epic Games / Brett Close, 38 Studios / Tobi Saulnier, 1st Playable Productions / Tim Train, Big Huge Games
Personal Leadership Track
- Truly Tapping Your Strengths – Scott Crabtree, Intel
- Being a Pioneer: Staying Passionate About the Future of Games – Don Daglow, Stormfront Studios
- Book Review Jam
- MBA Lessons, Applied – David Edery, Xbox Live Arcade
- GGD: Getting Games Done – 10 Lifehacking Tips for Producers – Rodney Gibbs, Fizz Factor
- Workshop: Personality Analysis – Kathy Gibson, Threewave Software
- Leadership from the Trenches – Manveer Heir, Raven Software
- Leadership in Conflict: Navigating Through Choppy Waters – Kane Minkus, SomaTone Interactive Audio
- Workshop: Problem Solving and Root-Cause Analysis – Michael Saladino, Pandemic Studios
Project Leadership Track
- Making Lots of Small Games Without Going Crazy – J.C. Connors, Griptonite Games
- Applying User Testing During Development – Curtis Creamer, Bungie Studios
- Methodology Cases: PMI / Agile / CMM PSP – Heather M. Chandler, Media Sunshine / Karin Groepper Boosman, Aspyr Media / Rich Vogel, BioWare Austin / Tobi Saulnier, 1st Playable Producions
- Level of Detail for Project Planning – Mat Hart, Ninja Theory
- Myths of Scrum – Clinton Keith
- Game Prototyping And New Product Science – Jamie Fristrom, Torpex Games
- Communicating Vision – Tom Smith, THQ
- Working with Licensed IP – Michael Waite, Amaze Entertainment
Management Leadership Track
- Reducing Turnover: Keeping Teams Intact Through Strong Leadership – Linda Bonanno, Emergent Game Technologies
- Studio Growth Cases – Tim Gerritsen, Big Rooster / Jason Coleman, Big Huge Games / Shaun Himmerick, Midway Newcastle / Kelly Zmak, Radical Entertainment
- Civic Entrepreneurialism – Rodney Gibbs, Fizz Factor
- The Due Diligence Process Revealed – Michael Heilemann, D2C Games
- Organizational Development as a Game – Richard Hilleman, EA [sadly, this one got missed, if anyone has notes to share please submit...]
- Let’s Reboot the Developer/Publisher Relationship – Mike McShaffry
- Training as a Productivity Multiplier – Andrew Oliver, Blitz Games Studios
- Managing an Engineering Community – Stefan Posthuma, EA Black Box
Lunch Sessions
- Girl on G.I.R.L.: A Call to Action -Torrie Dorrell, Sony Online Entertainment
- Hansoft 5.3 Preview + Common User Patterns – Patric Palm, Hansoft
- Charitable Efforts: Giving Back is Good – Moderator: Tom Buscaglia, The Game Attorney / Martin de Ronde, OneBigGame / Robert Khoo, Penny Arcade / Shonda Schilling, The Shade Foundation of America

















