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Archive for the 'LF08 Session Summary' Category

DVD and Free Web Videos

Posted by JasonDellaRocca on January 27th, 2009

Finally, the recorded content from the 2008 Leadership Forum is now available in two flavors:
DVD
28 conference sessions were recorded and are now available for purchase on DVD. The 5-disc set of hi-res video is priced at $99 (plus shipping). If you would like to purchase a copy, please email us via sales[at]igda.org and we’ll forward [...]

Lifehacking for Producers

Posted by MichaelLubker on November 24th, 2008

First, sorry for the late post.
Rodney Gibbs, studio head of Foundation 9 Austin studio Fizz Factor, gave a talk titled ‘Lifehacking for Producers’, the goal of which was to define and find useful systems for capturing ideas and acting on them or filing them away for future use.
First, he went through a few comments on [...]

MBA Lessons, Applied

Posted by AlisonBeasley on November 23rd, 2008

David:… this is really intimidating .. I learned quite a lot … an MBA isn’t always highly valued .. and isn’t for everyone .. am going to try and comm v quickly the lessons form the past 2 years that I think are most interesting …. Investing in Projects
‘A dollar today is worth more than [...]

Communicating of Vision

Posted by Jason Schklar on November 15th, 2008

Speaker: Tom Smith, Creative Manager @ THQ
Vision

10,000 ft view: Most high level view you could have. Defines game in way that sets it apart from other games and sets goals for production.
It’s not just the game in your head… It’s also the game in your player’s head. You need to understand the user experience you are [...]

Applying User Testing During Development

Posted by Jason Schklar on November 15th, 2008

Speaker: Curtis Creamer, Senior Producer at Bungie
User testing:

Driving force for quality
Pillar for defining milestones

What is it?

Usability test:

Individual participant. Given a focused set of tasks to complete. Unbiased way of figuring out what participant is doing and thinking. The participant talks out loud as they go.

Observational data is videotaped (controls and on screen) and what they’re thinking [...]