Day 1 (Nov-13) // Day 2 (Nov-14)
| Personal Track | Project Track | Management Track | |
| 9:00am | |||
| 10:30am | coffee break... | ||
| 11:00am | Workshop: Personality Analysis |
Project Management Idea Swap (interactive session) |
Studio Growth Cases Tim Gerritsen (moderator) Director of Product Development, 2K Boston Jason Coleman Studio Technical Director, Big Huge Games Shaun Himmerick Studio Head, Midway Newcastle Kelly Zmak President, Radical Entertainment |
| 12:30pm | lunch break... | ||
| 12:45pm | Lunch Session - Girl on G.I.R.L.: A Call to Action Torrie Dorrell |
Hansoft 5.3 Preview + Common User Patterns Patric Palm |
|
| 1:15pm | |||
| 1:30pm | Truly Tapping Your Strengths Scott Crabtree Engineering Manager, Intel |
Making Lots of Small Games Without Going Crazy J.C. Connors Studio Head, Griptonite |
The Due Diligence Process Revealed Michael Heilemann CTO/VP Production, D2C Games |
| 2:30pm | break... | ||
| 2:45pm | GGD: Getting Games Done - 10 Lifehacking Tips for Producers |
Myths of Scrum Clinton Keith agile coach |
Organizational Development as a Game Richard Hilleman Chief Creative Office, EA |
| 3:45pm | coffee break... | ||
| 4:15pm | Leadership from the Trenches Manveer Heir Designer, Raven Software |
Game Prototyping And New Product Science Jamie Fristrom Technical Director Torpex Games |
Managing an Engineering Community Stefan Posthuma Technical Director, EA Blackbox |
| 5:15pm | break... | ||
| 5:30pm | Being a Pioneer: Staying Passionate About the Future of Games Don Daglow President and CEO, Stormfront Studios |
Working with Licensed IP Michael Waite Studio Head, Amaze Entertainment |
Reducing Turnover: Keeping Teams Intact Through Strong Leadership Linda Bonanno Head of Product Development, Emergent Technologies |
| 6:30pm | break... | ||
| 7:30pm | Conference Dinner | ||
| 9:00pm | "After Party" Sponsored by: |
||
| 12:00am | end... | ||