Day 1 (Nov-13) // Day 2 (Nov-14)
| Personal Track | Project Track | Management Track | |
| 9:30am | |||
| 10:30am | coffee break... | ||
| 11:00am | Workshop: Problem Solving and Root-Cause Analysis Michael Saladino Senior Producer, Pandemic Studios |
Methodology Cases: PMI / Agile / CMM PSP Rich Vogel Tobi Saulnier |
Management Idea Swap (interactive session) |
| 12:30pm | lunch break... | ||
| 12:45pm | Lunch Session - Charitable Efforts: Giving Back is Good Tom Buscaglia Martin de Ronde Robert Khoo Shonda Schilling |
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| 1:15pm | |||
| 1:30pm | Leadership in Conflict: Navigating Through Choppy Waters Kane Minkus Managing Partner, SomaTone Interactive Audio |
Applying User Testing During Development Curtis Creamer Senior Producer, Bungie Studios |
Let’s Reboot the Developer/Publisher Relationship Mike McShaffry |
| 2:30pm | break... | ||
| 2:45pm | MBA Lessons, Applied David Edery Worldwide Games Portfolio Planner, Xbox Live Arcade |
Level of Detail for Project Planning Mat Hart Head of Production, Ninja Theory |
Civic Entrepreneurialism Rodney Gibbs Studio Head, Fizz Factor |
| 3:45pm | coffee break... | ||
| 4:15pm | Book Review Jam (presented by attendees) |
Communicating Vision Tom Smith Creative Director, THQ |
Training as a Productivity Multiplier Andrew Oliver |
| 5:15pm | break... | ||
| 5:30pm | Keynote Panel - Studio Heads on the Hotseat Jen MacLean Chair, IGDA Board of Directors (moderator) Mike Capps President, Epic Games Brett Close President and CEO, 38 Studios Tobi Saulnier CEO, 1st Playable Producions Tim Train Studio General Manager, Big Huge Games |
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| 6:30pm | end... | ||