Schedule
Posted by TobyAllen on September 24th, 2009Versions to Download: IGDA LF’09 Schedule (PDF)
| Day 1 – Thursday, November 12, 2009 | ||||
| Personal Track | Project Track | Studio Track | ||
| 8:00 | Onsite Registration | 8:00 | ||
| 8:15 | 8:15 | |||
| 8:30 | 8:30 | |||
| 8:45 | 8:45 | |||
| 9:00 | Welcome Keynote | 9:00 | ||
| 9:15 | 9:15 | |||
| 9:30 | Chris Satchell Chief Technology Officer – International Gaming Technologies |
9:30 | ||
| 9:45 | 9:45 | |||
| 10:00 | 10:00 | |||
| 10:15 | 10:15 | |||
| 10:30 | Coffee break | 10:30 | ||
| 10:45 | 10:45 | |||
| 11:00 | Workshop | PM Idea Swap | Studio Case Studies | 11:00 |
| 11:15 | Leading the Subconscious | Joshua Caufield Executive Director – IGDA |
Company Culture | 11:15 |
| 11:30 | Noah Falstein President – The Inspiracy |
Philip Rosedale, Linden Labs Clinton Keith, Clinton Keith Consulting Jen McClean, 38 Studios |
11:30 | |
| 11:45 | 11:45 | |||
| 12:00 | 12:00 | |||
| 12:15 | 12:15 | |||
| 12:30 | Lunch | 12:30 | ||
| 12:45 | 12:45 | |||
| 1:00 | 1:00 | |||
| 1:15 | 1:15 | |||
| 1:30 | Collaborative Leadership In Game Development | Leading High-Quality Engineering Teams | Developing for New Audiences | 1:30 |
| 1:45 | Mark Voorsanger Skyward Coaching |
John Northan Director of Technology – Pandemic |
Don Daglow Interactive Entertainment |
1:45 |
| 2:00 | 2:00 | |||
| 2:15 | 2:15 | |||
| 2:30 | 2:30 | |||
| 2:45 | Advancing Your Career Through Mentoring (and Improving Our Industry, Too) | Wrangling the Tornado: Production in the Land of Sid Meier | Perspectives- The Developer/ Publisher Relationship from both sides of the aisle… | 2:45 |
| 3:00 | Karen Clark Sr. Project Manager – EA |
Barry Caudill Executive Producer – Firaxis Games |
Ben Geisler, Frozen Codebase LLC Christian Svensson Capcom – Michael Saladino (moderator) |
3:00 |
| 3:15 | 3:15 | |||
| 3:30 | 3:30 | |||
| 3:45 | Coffee break | 3:45 | ||
| 4:00 | 4:00 | |||
| 4:15 | The Science of Being Happy at Work | “The Hourglass”: A Leadership Lesson Learned Through Teaching | Outsourcing for 2010 and Beyond | 4:15 |
| 4:30 | Scott Crabtree Engineering Manager – Intel |
Michael John Senior Creative Director – EA |
Alexander Fernandez President – Streamline Studios |
4:30 |
| 4:45 | 4:45 | |||
| 5:00 | 5:00 | |||
| 5:15 | 5:15 | |||
| 5:30 | Keynote Speech | 5:30 | ||
| 5:45 | Chris Hecker definition six, inc. |
5:45 | ||
| 6:00 | 6:00 | |||
| 6:15 | 6:15 | |||
| 6:30 | Break… lobby bar… | 6:30 | ||
| 6:45 | 6:45 | |||
| 7:00 | 7:00 | |||
| 7:15 | 7:15 | |||
| 7:30 | Reception/Dinner | 7:30 | ||
| 7:45 | 7:45 | |||
| 8:00 | 8:00 | |||
| 8:15 | 8:15 | |||
| 8:30 | 8:30 | |||
| 8:45 | 8:45 | |||
| 9:00 | Hospitality Suites… | 9:00 | ||
| 9:15 | 9:15 | |||
| 9:30 | 9:30 | |||
| 9:45 | 9:45 | |||
| 10:00 | 10:00 | |||
| 10:15 | 10:15 | |||
| 10:30 | 10:30 | |||
| Day 2 – Friday, November 13, 2009 | ||||
| Personal Track | Project Track | Studio Track | ||
| 8:00 | Onsite Registration | 8:00 | ||
| 8:15 | 8:15 | |||
| 8:30 | 8:30 | |||
| 8:45 | 8:45 | |||
| 9:00 | 9:00 | |||
| 9:15 | 9:15 | |||
| 9:30 | Keynote Speech | 9:30 | ||
| 9:45 | Samantha Ryan Senior Vice President of Development and Production for Warner Bros. Interactive Entertainment (WBIE) |
9:45 | ||
| 10:00 | 10:00 | |||
| 10:15 | 10:15 | |||
| 10:30 | Coffee break | 10:30 | ||
| 10:45 | 10:45 | |||
| 11:00 | Workshop | PM Case Studies – Small Games | Barbarians at the Gate: An Interactive Case Study in Studio Leadership | 11:00 |
| 11:15 | Communicating How Others are Wired to Listen | Advergame Case Study Jeremy Mayes – Arkadium Developing for iPhone from start to App Store and Beyond Quick and Dirty: Producing Small PC Games |
Justin Quimby Quimby Heavy Industries |
11:15 |
| 11:30 | Kane Minkus CEO – SomaTone Interactive Studios |
11:30 | ||
| 11:45 | 11:45 | |||
| 12:00 | 12:00 | |||
| 12:15 | 12:15 | |||
| 12:30 | Lunch | 12:30 | ||
| 12:45 | 12:45 | |||
| 1:00 | 1:00 | |||
| 1:15 | 1:15 | |||
| 1:30 | The Conflict Slayer: How to Level Up Performance Accountability through Better Handling of the Tough Conversations | QA Leadership: Leading teams though organizational transformation | MBA Lessons Applied to the Game Industry: Part 2 | 1:30 |
| 1:45 | Jennifer Long – CEO – Management: Possible | David Steele, Sr. Director, Worldwide QA – EA | David Edery Founder – Fuzbi, LLC |
1:45 |
| 2:00 | 2:00 | |||
| 2:15 | 2:15 | |||
| 2:30 | 2:30 | |||
| 2:45 | Tools Review Jam | Taking the Reins of a Team at Full Speed | Working Nowhere and Everywhere: The Zen of Running a Virtual Studio | 2:45 |
| 3:00 | Toby Allen Producer, Sumo Digital |
Jeff Charvat Sr. Development Director – EA |
Chris Natsuume Creative Director – Boomzap |
3:00 |
| 3:15 | 3:15 | |||
| 3:30 | 3:30 | |||
| 3:45 | Coffee break | 3:45 | ||
| 4:00 | 4:00 | |||
| 4:15 | Getting the Most from your Engineering Department | LEAN Product Development – Eliminating Waste | 7 Secrets to Sourcing and Hiring Top Talent | 4:15 |
| 4:30 | Brett Douville Lead Programmer – Bethesda Softworks |
Michael Saladino Senior Producer – Pandemic Studios |
Marta Daglow, Daglow Consulting Group | 4:30 |
| 4:45 | 4:45 | |||
| 5:00 | 5:00 | |||
| 5:15 | 5:15 | |||
| 5:30 | Keynote – Closing Panel: Leaders of Companies During a Recession Year | 5:30 | ||
| 5:45 | Dean Takahashi, Moderator Megan Gaiser – Her Interactive Chris Charla, Foundation 9, Dan Conners, Telltale Games |
5:45 | ||
| 6:00 | 6:00 | |||
| 6:15 | 6:15 | |||
| 6:30 | 6:30 | |||