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Schedule

Posted by TobyAllen on September 24th, 2009

Versions to Download: IGDA LF’09 Schedule (PDF)

Day 1 – Thursday, November 12, 2009
Personal Track Project Track Studio Track
8:00 Onsite Registration 8:00
8:15 8:15
8:30 8:30
8:45 8:45
9:00 Welcome Keynote 9:00
9:15 9:15
9:30 Chris Satchell
Chief Technology Officer – International Gaming Technologies
9:30
9:45 9:45
10:00 10:00
10:15 10:15
10:30 Coffee break 10:30
10:45 10:45
11:00 Workshop PM Idea Swap Studio Case Studies 11:00
11:15 Leading the Subconscious Joshua Caufield
Executive Director – IGDA
Company Culture 11:15
11:30 Noah Falstein
President – The Inspiracy
Philip Rosedale, Linden Labs
Clinton Keith, Clinton Keith Consulting
Jen McClean, 38 Studios
11:30
11:45 11:45
12:00 12:00
12:15 12:15
12:30 Lunch 12:30
12:45 12:45
1:00 1:00
1:15 1:15
1:30 Collaborative Leadership In Game Development Leading High-Quality Engineering Teams Developing for New Audiences 1:30
1:45 Mark Voorsanger
Skyward Coaching
John Northan
Director of Technology – Pandemic
Don Daglow
Interactive Entertainment
1:45
2:00 2:00
2:15 2:15
2:30 2:30
2:45 Advancing Your Career Through Mentoring (and Improving Our Industry, Too) Wrangling the Tornado: Production in the Land of Sid Meier Perspectives- The Developer/ Publisher Relationship from both sides of the aisle… 2:45
3:00 Karen Clark
Sr. Project Manager – EA
Barry Caudill
Executive Producer – Firaxis Games
Ben Geisler, Frozen Codebase LLC
Christian Svensson Capcom – Michael Saladino (moderator)
3:00
3:15 3:15
3:30 3:30
3:45 Coffee break 3:45
4:00 4:00
4:15 The Science of Being Happy at Work “The Hourglass”: A Leadership Lesson Learned Through Teaching Outsourcing for 2010 and Beyond 4:15
4:30 Scott Crabtree
Engineering Manager – Intel
Michael John
Senior Creative Director – EA
Alexander Fernandez
President – Streamline Studios
4:30
4:45 4:45
5:00 5:00
5:15 5:15
5:30 Keynote Speech 5:30
5:45 Chris Hecker
definition six, inc.
5:45
6:00 6:00
6:15 6:15
6:30 Break… lobby bar… 6:30
6:45 6:45
7:00 7:00
7:15 7:15
7:30 Reception/Dinner 7:30
7:45 7:45
8:00 8:00
8:15 8:15
8:30 8:30
8:45 8:45
9:00 Hospitality Suites… 9:00
9:15 9:15
9:30 9:30
9:45 9:45
10:00 10:00
10:15 10:15
10:30 10:30
Day 2 – Friday, November 13, 2009
Personal Track Project Track Studio Track
8:00 Onsite Registration 8:00
8:15 8:15
8:30 8:30
8:45 8:45
9:00 9:00
9:15 9:15
9:30 Keynote Speech 9:30
9:45 Samantha Ryan
Senior Vice President of Development and Production for Warner Bros. Interactive Entertainment (WBIE)
9:45
10:00 10:00
10:15 10:15
10:30 Coffee break 10:30
10:45 10:45
11:00 Workshop PM Case Studies – Small Games Barbarians at the Gate: An Interactive Case Study in Studio Leadership 11:00
11:15 Communicating How Others are Wired to Listen Advergame Case Study
Jeremy Mayes – Arkadium

Developing for iPhone from start to App Store and Beyond
Brian Robbins – Founder/President – Riptide Games

Quick and Dirty: Producing Small PC Games
Luna Cruz – Boomzap

Justin Quimby
Quimby Heavy Industries
11:15
11:30 Kane Minkus
CEO – SomaTone Interactive Studios
11:30
11:45 11:45
12:00 12:00
12:15 12:15
12:30 Lunch 12:30
12:45 12:45
1:00 1:00
1:15 1:15
1:30 The Conflict Slayer: How to Level Up Performance Accountability through Better Handling of the Tough Conversations QA Leadership: Leading teams though organizational transformation MBA Lessons Applied to the Game Industry: Part 2 1:30
1:45 Jennifer Long – CEO – Management: Possible David Steele, Sr. Director, Worldwide QA – EA David Edery
Founder – Fuzbi, LLC
1:45
2:00 2:00
2:15 2:15
2:30 2:30
2:45 Tools Review Jam Taking the Reins of a Team at Full Speed Working Nowhere and Everywhere: The Zen of Running a Virtual Studio 2:45
3:00 Toby Allen
Producer, Sumo Digital
Jeff Charvat
Sr. Development Director – EA
Chris Natsuume
Creative Director – Boomzap
3:00
3:15 3:15
3:30 3:30
3:45 Coffee break 3:45
4:00 4:00
4:15 Getting the Most from your Engineering Department LEAN Product Development – Eliminating Waste 7 Secrets to Sourcing and Hiring Top Talent 4:15
4:30 Brett Douville
Lead Programmer – Bethesda Softworks
Michael Saladino
Senior Producer – Pandemic Studios
Marta Daglow, Daglow Consulting Group 4:30
4:45 4:45
5:00 5:00
5:15 5:15
5:30 Keynote – Closing Panel: Leaders of Companies During a Recession Year 5:30
5:45 Dean Takahashi, Moderator
Megan Gaiser – Her Interactive
Chris Charla, Foundation 9, Dan Conners, Telltale Games
5:45
6:00 6:00
6:15 6:15
6:30 6:30