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Some Quick Photos

Posted by JasonDellaRocca on November 24th, 2008

Snapped a few quick photos to post here. Though, seems like more a floating around Facebook, etc.

Pre-conference drinks: Coray Seifert (Koas), Julianne Greer (The Escapost), Michael Capps (Epic), Jamie Fristrom (Torpex), Tom Buscaglia

More drinks…: Ray Gresco (Blizzard) Rodney Gibbs (Fizz Factor), Tina Kowalewski (Sony), Richard Vogel (BioWare Austin)

Room fills up to see Curt Schilling for [...]

Session Slides

Posted by JasonDellaRocca on November 17th, 2007

All of the session slides have been converted to PDF and zipped up for your downloading pleasure.
Leadership Track:

Building the Perfect Team – Mike Capps, Epic Games
Leadership Lab – John Farnsworth, Destineer
Death By 1000 Ideas: Managing Designers and Creatives – Tim Gerritsen, Big Rooster
Managing Engineers – Mike McShaffry
Managing Artists and Art Outsourcing for Next-Gen Games – [...]

Production Potpourri

Posted by Todd Northcutt on November 9th, 2007

As a general rule, I tend to avoid anything having to do with potpourri. This session proved to be a pleasant exception. Heather Chandler (Media Sunshine), Jamie Fristrom (Torpex Games), Tim Longo (Crystal Dynamics) and Trent Oster (Bioware) spent an hour answering questions from the audience on a variety of production topics.
On Scrum [...]

Thursday: BioWare Keynote

Posted by ClintonKeith on November 8th, 2007

The opening keynote was “Ultimate Objectives: Lessons Learned From Building BioWare” by Ray Muzyka Greg Zeschuk. Ray and Greg outlined the growth of BioWare from a tiny startup to a 800 milllion dollar EA acquisition.
Ray and Greg are well known for their deep, well thought-out approach to Bioware culture and processes. The presentation traced the [...]

Ray, Greg, Don to Keynote

Posted by JasonDellaRocca on June 18th, 2007

We are delighted to have two excellent keynote sessions lined up for the Leadership Forum:

Ultimate Objectives: Lessons Learned From Building BioWare by Ray Muzyka and Greg Zeschuk of BioWare
10 Surprising Ideas for Leaders on the Future of Games by Don Daglow of Stormfront Studios