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Communicating of Vision

Posted by Jason Schklar on November 15th, 2008

Speaker: Tom Smith, Creative Manager @ THQ
Vision

10,000 ft view: Most high level view you could have. Defines game in way that sets it apart from other games and sets goals for production.
It’s not just the game in your head… It’s also the game in your player’s head. You need to understand the user experience you are [...]

Summary: Communication Breakdown, presented by Tony Van

Posted by KarenClark on November 8th, 2007

Tony Van, Executive Producer at Ubisoft San Francisco, presented this session about avoiding a breakdown of communication in game teams. He gave lots of examples, and the following points were made.
The top problem in most organizations is miscommunication. Here are the top ten reasons for miscommunication:
#1 No concept of communication
Understand that communication is EVERYBODY’S responsibility, [...]