Communicating of Vision
Posted by Jason Schklar on November 15th, 2008Speaker: Tom Smith, Creative Manager @ THQ
Vision
10,000 ft view: Most high level view you could have. Defines game in way that sets it apart from other games and sets goals for production.
It’s not just the game in your head… It’s also the game in your player’s head. You need to understand the user experience you are [...]