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WHo is Mr. Mike? – Career started at Origin in the early-90’s working on the Ultima series, until Ultima Online.  Then founded his own studio where he made Magnadoodle and some games for Microsoft.  Then Ion Strom and then Breakaway Games doing Serious Games.  Wrote “Game Coding Complete” which is in its 3rd edition. Now [...]

Why Make Licensed Games?

Every game is a lciensed game
Publishers need developers who “get” licenses
Greater sales reliability/lower risk
Repeat Business
Amaze case: 10 years, 100+ titles, 30M+ Units

Core Business vs. “Filler business”

Track record of day & date delivery
Reputation for capturing franchise look & feel
Sepcially honed staffing, product pipeline, and production practices

For licensed games to be a core business [...]

Game Prototyping and New Product Science – Jamie Fristrom

Posted by BenHoyt on November 13th, 2008

Jamie describes an “Innovation Continuum” that ranges from Ports to New Original IP.  Prototyping is most valuable the further you are towards the “New IP” end of the curriculum
The Old Process – Develompent as a path from Design to ship, with vertical slice, content creation, polish, debugging in between.
Instead, we should be thinking of game [...]