Session Slides
Posted in Leadership Forum'07,LF07 Session SummaryNovember 17, 2007No comments
All of the session slides have been converted to PDF and zipped up for your downloading pleasure.
Leadership Track:
- Building the Perfect Team – Mike Capps, Epic Games
- Leadership Lab – John Farnsworth, Destineer
- Death By 1000 Ideas: Managing Designers and Creatives – Tim Gerritsen, Big Rooster
- Managing Engineers – Mike McShaffry
- Managing Artists and Art Outsourcing for Next-Gen Games – Mike Swanson, Gas Powered Games
- Communication Breakdown: How to Prevent This on Your Watch – Tony Van, Ubisoft
- Caught in the Middle: Managing Staff, Teams and Executives – Catherine Herdlick, gameLab
- How Not To Dine In Hell: Next-Gen Development Without Killing Your Team – Kenneth Yeast, Seven Studios
Production Track:
- How Not To Schedule A Project – Jamie Fristrom, Torpex Games
- Agile Implementation – Trent Oster, BioWare Corp.
- Something from Nothing – Tim Longo, Crystal Dynamics
- Working with Publishers as a Developer Producer – Chris Natsuume, Boomzap
- Local Anesthetic: Painless Game Localization – Heather Maxwell Chandler, Media Sunshine
- Cross Discipline Team Collaboration – Clinton Keith, High Moon Studios
- Leveraging Outsourcing to Enhance Development – Aaron Pulkka, Vivendi Games
- Dilemmas of the Publisher’s External Producer – Bill Dugan, Torpex Games
Keynotes:
- Ultimate Objectives: Lessons Learned From Building BioWare – Ray Muzyka – CEO, BioWare Corp., Corporate VP and Director, BioWare/Pandemic and Greg Zeschuk – President, BioWare Corp., Corporate VP and Director, BioWare/Pandemic
- 10 Surprising Ideas for Leaders on the Future of Games – Don Daglow – President and CEO, Stormfront Studios
