
The conference traditionally focuses on advancing the state of the art in game production and management, and will encompass a broad range of leadership topics.
Sessions will run in parallel tracks and will consist of a mix of lectures, panels, and interactive workshop sessions, with an inspiring keynote to start and end both days. Those seeking to learn and share techniques for leading teams in creating successful games will find this conference invaluable. In addition, sponsored parties and other networking opportunities will provide many opportunities to connect.
To make sure 2011′s IGDA Leadership Forum US is the best one yet, your committee is currently dedicated to finding high quality speakers from various companies around the world.
In past years, we welcomed 300-400 delegates from over 12 countries, including the UK, Finland, Sweden and Australia.
- Producers and project managers of all levels
- Team leads of any discipline (eg, programming, art, design, etc)
- Departmental directors
- Studio heads and execs
- Those soon to be promoted into leadership roles
- Michael Saladino – Executive Producer/Founder, Mercury Games
- Chuck Hoover – Studio Production Director, Schell Games
- Tom Buscaglia – The Game Attorney
- Kim Sellentin – Associate Producer, Blizzard Entertainment
- Alex Springer – Conference Manager, IGDA/TMG
- Maria Ramos – Conference Manager, IGDA/TMG
- Jack Bogdan – Director of Innovation, IGDA
- Gordon Bellamy – Executive Director, IGDA
- Ryan Arndt – Global Community Manager, IGDA
- Jack Bogdan – Director of Innovation, IGDA

