London

To advance the careers and enhance the lives of local game developers by connecting them with their peers, promoting professional development, and advocating on issues that affect us.

News / updates

Would the last one out please turn off the lights

Just a quick post to let everyone know that I'm no longer an organiser for the IGDA London chapter, or indeed a member of the IGDA. In fact, I quit some time ago now but I'm still getting the occasional contact and I've only recently realised that I forgot to announce my departure here. Consider this my belated resignation.

 

The position of web site administrator for the London chapter is therefore open.

 

Goodbye and good luck,

 

Paul.

DigiFest

New media permeates our daily lives, from mobile phones on the streets, to web browsing in the office and computer gaming in the living room.

Writing event

On the 3rd of December 2009 in London's South Bank, IGDA London, the Game Writers' SIG, and the Writers' Guild of Great Britain, teamed up to present an audience with a panel of experienced game writers.

The panel, from left to right: Tom Jubert, James Swallow, Rhianna Pratchett, and Andrew Walsh.

Writer's block

Spend an evening with a group of experienced games writers who will share their thoughts on game writing and where it’s headed by regaling stories of how they broke into the industry, discussing the obstacles that face writers new to the industry and answer any questions the audience might have. In association with IGDA’s Writing SIG and the Writers’ Guild of Great Britain, IGDA’s London chapter invite all those interested in games writing to join them on the Thursday, December 3 at 7 pm at London South Bank University (followed by a pint at The Ship).

Where: 

Keyworth Theatre A
London South Bank University
Keyworth Street

When: 
2009/12/03 - 19:00 - 21:00

BAFTA career surgeries

BAFTA are running several career advice sessions at the GamesIndustry.biz career fair for people looking to get into the industry. There will be a maximum of 4 participants per session which will last around 15 minutes each. If you are an experienced game developer and would like to volunteer your time to talk at these sessions, please contact Dave Green

Where: 

Old Billingsgate (just across the river from London Bridge station)

When: 
2009/10/30 - 12:00 - 2009/10/31 - 17:00

IGDA Pre-LGF Drinks Social

We're going to be holding a pre-London Games Festival drinks social at the Slug and Lettuce (formally the Crooked Surgeon) in Leicester Square so do come along and have a pint or two and a natter!

Where: 

Slug and Lettuce, 5 Lisle Street, Leicester Square

 

When: 
2009/10/22 - 19:00 - 23:00

Tax Breaks, Game Ratings, and the UK Game Dev

Members of IGDA London gathered on Thursday 24th September 2009 at the London School of Economics to hear from a panel of game policy pundits.

the panel from left to right: Vincent Scheurer, Michael Rawlinson, Fred Hasson, and Ren Reynolds

Our speakers were:

Busy month for IGDA board


IGDA co-chair resigns

August was a busy month for the volunteers of the IGDA's board of directors. They elected Tobi Saulnier as co-chair.

Work Experience on the Gravity Crash Project

This is an article from the previous web site by Amanda Allen.

IGDA's Tim Langdell and Mobigame title Edge

A story is currently circulating the blogs about a trademark dispute between Edge Games and Mobigame over the game Edge for Apple's iPhone.

Post GDC talks and social (take 2)

This is an imported event from the old site.

Post GDC Social

IGDA London members gathered at the Slug and Lettuce in Soho to socialise. Demetri Detsaridis (Massively Mobile) gave an informal debrief on GDC'08 "the best and worst of the show". Unfortunately there was a mix up with the booking and the downstairs area was not available. Fortunately, the turn out was fairly low so we all got a seat!

Rules of the game: legal issues in game development

Over the last few years, many game developers have found themselves on the wrong side of the law. From careless use of copyrighted imagery to unintended violations of a game's intended age rating, game development is full of hidden legal pitfalls. This evening gave us a better insight into how to protect ourselves and our companies.

Social

On Wednesday 27th June 2007, the IGDA London held a social event at 26 Smithfield where the new committee members introduced themselves to the London Chapter members.

Pictures:

London Games Festival

IGDA London is working with Sense of Play 06 and JumpStart Workshop.

More look than feel?

The event started at 7.00 p.m. with Autodesk giving an exclusive presentation of their new software. This was followed by a talk from Richard Hince of Artem Digital on their head scanning and facial capture systems.

With the rapid advancement of game console and graphics technologies, game developers are now able to create highly detailed and realistic looking game characters. But how believable are these characters when it comes to emotional interplay? Are we even approaching effective simulation of basic human emotion? And do mainstream developers and publishers even care?

Is There A Future For Mobile Gaming?

The event was held at the Kings-Cross O'Neil's and as has been typical of our meetings, all went smoothly in hosting another interesting I.G.D.A gathering. We introduced a £2 entrance fee for the first time for non-members, and the turn-out was decent considering the added fee (around 25-30 people, with 15 being non-members). Most people who came didn't mind the entrance fee, though we believe it turned more people away.

Developing for the PlayStation3

Speaker: George Bain, Developer Support Manager, SCEE Technology Group
Sponsor: mary-margaret.com

This event which turned out to be the chapter's largest, second only to the party held last September, had an attendance of been eighty to ninety, including the sponsors for the event (mary-margaret.com, developers and some media), was an eye opener in terms of what was revealed for the development options and potential for the forthcoming PlayStation3 (PS3).

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