Welcome to the Madison Chapter of the IGDA. We started this chapter as a forum for professional game developers in Madison and its surrounding area to better our craft, share ideas, and to improve the quality of life in our industry.

May 19 meeting writeup!

Zac Shipley, writer for Madison's Isthmus|The Daily Page wrote up an article about the May 19th IGDA Madison meeting.

http://www.thedailypage.com/daily/article.php?article=26026

A couple of corrections are that Human Head representatives did not make it to the meeting, but Raven representatives were present. Eric Francksen works for Raven, not Frozen Codebase.

Posted by EricFrancksen on June 8, 2009 02:19 PM | Comments (0)

Meeting Schedule for 2009

The next three meeting dates have been defined. Their locations, however, are still to be determined.

Tuesday July 28th

Thursday September 10th

Thursday November 19th

Posted by EricFrancksen on May 20, 2009 11:30 AM | Comments (0)

Feb 26 2009 videos are online!

Thanks to Matt Ciarlante for making and posting videos of the February meeting!

The videos are located here:

Part One
http://www.vimeo.com/3824850

Part Two
http://www.vimeo.com/4054317

Posted by EricFrancksen on May 20, 2009 11:00 AM | Comments (0)

UNAPPROVED KNOWLEDGE, PERILOUS CONVIVIALITY AND FRANTIC LIBATIONS AWAIT IGDA MEMBERS AND ASSOCIATED HOTSHOTS MAY 19th

Believe it! With less than a 50% chance of major snowfall forecast for Tuesday, May 19th, atmospheric conditions are nigh-on-perfect for the latest and greatest meeting of the Madison chapter of the International Game Developers Association! You'll thrill to a studio tour and overview of SHARENDIPITY – intrepid Madisonian software developers marching to the synesthesia-inducing vision of democratized software development tools for all! After SHARENDIPITY'S rousing tour and company lowdown ((P.S., bring your own chairs, as if it is roller derby you are attending, which you are not)), you'll squeal with fortitude as RAY RATELIS from GUILD SOFTWARE imparts a crucial overview on the oft-broached topic of HOW TO MAKE CELL PHONE GAMES! Following this veritable riot of enrichment, your duly and newly elected IGDA board of directors will fry your synapses with a cataclysmic bevy of CHAPTER ANNOUNCEMENTS the likes of which the Western World has never known! After that, we go drinking somewhere around the Capitol! Bet you didn't see that one coming!

So! In short! Join the stalwart crew of the Madison IGDA on TUESDAY MAY 19th at 7 PM Central Daylight Time as we descend, locust-like, upon the hallowed stronghold of SHARENDIPITY, at 3 South Pinckney Street in Mad-town! All the cool kids are doing it, and we know these kinds of things!

Posted by EricFrancksen on May 3, 2009 03:04 PM | Comments (0)

Next Meeting: February 26!

After the culmination of much effort, the formalization of local IDGA chapters has finally been resolved and is ready for implementation. The charter forms have been finalized, after a brief delay, and we should be getting benefits within a few months. This should include funding support (for guests and pizza) and insurance (for afore mentioned guests and any pizza hazards that may occur). All chapters, nation wide, will be signed up by the end of April. Once this is done, the process to formalize all international chapters will begin.

In other news, Jason Della Rocca, the long standing Executive Director of the IGDA, has decided to leave the IGDA and pursue other opportunities. If you never met Jason, I should say that he was an extremely helpful and friendly guy to work with while we were starting up. He’s also been a tremendous source of support along the way. If you do know Jason, be sure to send him your best wishes.

Also, one of our members, John Bergman (Guild Software), has informed us that he was interviewed by the Nintendo Community Fangame Convention and was kind enough to share the post with the chapter. Thanks, John!

Our next meeting will be held Thursday, February 26th at Herzing College (5218 East Terrace Drive), starting at 7 PM. There, Eric Francksen will share with us Frozen Codebase’s first Wii Ware title: Sandy Beach. We’ll talk about the game itself, as well as development challenges that came up along the way. We’ll also continue our talks on the chapter chartering process.

Hope to see you there!

Posted by EricFrancksen on February 12, 2009 01:07 AM | Comments (0)