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April 29, 2005
Meeting Report: April 28th 2005
We had a great turnout to our meeting last night. I want to thank everybody for taking the time to come and participate in the best professional meeting we've had to date.
Meeting attendees included people from Dragonback Games, Positronic Dreams, Terra ICT, MDC, MMU, TAR, Microsoft, Game Axis, GameBrains, students and we even had Allan from the IGDA Singapore Chapter attend too!
Thanks again everybody for coming, and I hope to see more of you in the future.
For those that missed the meeting, here's what was covered (if I missed something important, please post a comment with what was missed!)
Discussed:
1. We started the meeting welcoming everybody, and doing some cross-introductions for those that didn't know each other.
2. Allan from the Singapore Chapter highlighted some of the things happening in the Singapore Chapter, including:
- They are currently focusing on providing information about the local industry, building the community and working to build communication channels with the government.
- They are interested in looking for ways to jointly cooperate with other developers and organizations, especially IGDA chapters, in the region.
3. I explained the current state of the Malaysian Chapter:
- The hiatus of Malaysian Chapter meetings was due primarily to lack of professional interest in attending, mostly due to the high number of students that attended meetings.
- While everybody is welcome at meetings, the focus of future meetings will be focused on professionals.
- We need to build up our professional membership and participation in order to make sure the Malaysian Chapter has a strong foundation and can survive and thrive even when many of the members are in "crunch mode" and very busy.
4. The floor was opened for various particpants to express what they would like out of IGDA. If I forgot somebody below, please post a comment to make sure your voice is heard.
5. Terence Tan of Positronic Dreams expressed interest in forming some sort of Malaysian Game Developer's Conference. He stressed it should be homegrown, and meet local needs. Some people thought it would be good to bring down industry veterans, others weren't sure it was needed and some expressed concern over whether it would be viable at all. In the end, it seemed that everybody agreed it would be good to do something and that more discussion was needed. [Ed: Terence, it would be good if you could drive this along a bit, gather opinion, propose something, etc.]
6. KC Tan and Mayling of GameBrains expressed that having a place, such as IGDA Chapter meetings, to meet and netowrk with colleagues in the industry is a good thing.
7. Hilmy from MMU, and Stephan from TAR, both expressed optimism and interest in working with the IGDA and the Malaysian industry to build closer relationships, develop better curriculums for their students and have an outlet to keep their own skills and knowledge up to date.
8. Hasnul from MDC expressed enthusiasm in working with the IGDA to make sure that the government is doing all it can to support the game development industry locally, and called upon the attendees to be vocal in letting him know what the needs and challenges of the industry were so that he could help develop plans, strategies and programs that would benefit the industry.
9. Jennifer Tai, editor of Game Axis, introduced the magazine to the attendees and explained that she was always on the lookout for content that would be of value to her readers.
10. Loke Uei from Microsoft introduced some of the programs they have and events they hold in Malaysia. He mentioned opportunities for the game industry to be part of their programs, both as presenters and attendees depending upon the event.
11. Josh form Dragonback games offered some insights from his publisher-oriented background that was salient to developers, expressed a number of points with regard to education, students and graduates and pointed out that openings in the game industry are seen as jobs rather than opportunities. [Ed: Josh, you really should do an article on this as it's so relevent to Malaysia and would be helpful to students and interviewees to understand the employer's point of view]
I hope I've got the main points covered, but again, if I missed anything please add a comment to point it out!
Posted by BrettBibby at April 29, 2005 09:33 AM
Comments
The Event itself is going to be grass roots development conference with speakers who also view it as their contribution to the game industry. I am not for or against getting 'outsiders' but I think session of sharing our local industry knowledge will be valuable enough.
Key tracks will be possibly:
Game dev track - Technical ,Art, Game Design
A Business dev track - Publishing, Running a game studio, starting a game studio etc.
I will have to pay for entrance to the conference.
I am also thinking along the lines of sponsored events by tools people like Alias, Discreet etc.
Posted by: terence at April 30, 2005 09:41 PM
I do agree with you Terence. I would suggest that we should set up a commitee that will oversee the event and peer review the papers to be presented on the event. So that the papers published (probably in the proceeding of the event) have more academic value and validity. Also presentations are inline with the aims of the conference. Some award for best paper can be really good...
I will also suggest that we should set a pricing range for authors, students, participants, companies who wants to demo their products and other groups of participant.
Setting up a website to promote the event is a necessity and probably get the media guys and gals to cover the story too.
A part from that I was also thinking about having some sort of LAN party... we can probably have Terra ICT to sponsor the event.
Posted by: Stephen Tang at May 2, 2005 11:44 AM
Hey what was the name of the online community for publishers? Chaos something? Someone brought it up in the meeting, and I mentioned "Game Illuminati" started by George Brussard at 3DRealms, but for developers only, and only be invitation.
I have found orkut.com and linkedin.com both pretty helpful. Although I haven't linked in with Larry Probst on LinkedIn, the 'computer games' community is quite large. Everything from VCs, to developers, publishing people.
Posted by: Josh Galloway at May 3, 2005 04:02 PM