Big Bad Robots is Hiring [March 18th, 2009 – 10:09 am]
Big Bad Robots is an independent entertainment software development company committed to creating top quality, world-class games for PC and consoles.
We are currently developing an exciting 3D Multiplayer Online Game for the PC and consoles. We are looking for passionate creative individuals who want an opportunity to create a new original Intellectual Property. We have an extremely competent core team with multiple AAA titles under their belts.
Danien Chee, a game development veteran who has worked with award-winning studios such as Pandemic Studios and Black Isle Studios and developed several titles for PC, Microsoft Xbox®, and Sony Playstation® 2, including the acclaimed Icewind Dale series, Baldur's Gate: Dark Alliance II, and Mercenaries.
Jason Spykerman worked at Bioware on some of their most successful titles including Baldur’s Gate Throne of Bhaal, Neverwinter Nights, Star Wars : Knights of the Old Republic, Jade Empires and Mass Effect.
Terence Tan founded 2 development studios and developed South East Asia first Massively Multiplayer Online Game ”Fung Wan Online”. He worked as a Producer on AAA titles for Sony and Atari.
How to apply
IMPORTANT: Please review our Resume and Portfolio Submission Tips at http://cabalsoft.com/resume-and-por...submission-tips before applying.
Send your cover letter and resume to biz@bigbadrobots.com
Engine Programmer (TEC090310-001)
Location: Singapore, Malaysia (State preference)
Type : Full-time, Contract, with permanent position upon successful evaluation
Responsibilities
• Design and develop engine architecture
• Design and develop engine components (rendering, physics, AI, etc)
• Design and develop content creation and pipeline tools
• Implement gameplay components
Requirements
• Proven abilities in 3D engine design and development
• Proven abilities in designing, developing, and debugging game engine level code
• Experience in integrating and using 3rd party middleware
• Deep understanding of computer and software engineering techniques and the ability to apply them successfully in game development
• Ability to analyze and optimize code performance
• Proficiency in C++, preferably in Microsoft Visual Studio/C++ environment
• Excellent coding and debugging skills
• Strong math and problem solving skills
• Ability to work within team coding standards and practices
• Ability to communicate and work well in a team with artists, designers, and management
• At least 1 year professional experience in game programming or a related field
• Ability to take direction, initiative to take ownership of problems, conduct independent research, and formulate solutions
• Passion for game development and learning
Desirables
• Experience in cross-platform development, including PC, Windows, console, handheld, or Linux
• Deep understanding and experience in at least one of the following: 3D graphics and shader programming, AI, animation, audio, database, networking, physics, scripting
• Experience in multithreaded development
• Proficiency in C# or other languages, including scripting
Tools Programmer (TEC090310-002)
Location: Singapore, Malaysia (State preference)
Type: Full-time, Contract, with permanent position upon successful evaluation
Responsibilities
• Design and develop real-time content creation and pipeline tools collaboratively with artists and designers
• Design and develop engine components (rendering, physics, AI, etc)
• Implement gameplay components
Requirements
• Proven abilities in game tools design and development
• Ability to communicate and work well with artists and designers in designing content creation tools
• Proven abilities in designing, developing, and debugging game engine level code
• Strong user-interface design skills
• Experience in integrating and using 3rd party middleware
• Deep understanding of computer and software engineering techniques and the ability to apply them successfully in game development
• Ability to analyze and optimize code performance
• Proficiency in C++, preferably in Microsoft Visual Studio/C++ environment
• Excellent coding and debugging skills
• Strong math and problem solving skills
• Ability to work within team coding standards and practices
• Ability to communicate and work well in a team with artists, designers, and management
• At least 1 year professional experience in game programming or a related field
• Ability to take direction, initiative to take ownership of problems, conduct independent research, and formulate solutions
• Passion for game development and learning
Desirables
• Experience in cross-platform development, including PC, Windows, console, handheld, or Linux
• Deep understanding and experience in at least one of the following: 3D graphics and shader programming, AI, animation, audio, database, networking, physics, scripting
• Experience in multithreaded development
• Proficiency in C# or other languages, including scripting
Web and Database Programmer (TEC090310-003)
Location: Singapore, Malaysia (State preference)
Type : Full-time, Contract, with permanent position upon successful evaluation
Responsibilities
• Design and develop web and database applications
• Implement web services for native applications
• Work with hosting providers, service vendors, and partners to manage web applications and server infrastructure
Requirements
• Proven abilities in web and database development for large scale community web applications
• Ability to implement and integrate web services
• Strong user-interface design skills
• Experience in deploying and managing scalable web applications and server infrastructure
• Experience in integrating and using 3rd party web technologies and services
• Deep understanding of computer and software engineering techniques and the ability to apply them successfully in web development
• Ability to analyze and optimize code performance
• Proficiency in PHP, SQL, Javascript, Python
• Excellent coding and debugging skills
• Strong problem solving skills
• Ability to work within team coding standards and practices
• Ability to communicate and work well in a team
• At least 1 year professional experience in web and database development
• Ability to take direction, initiative to take ownership of problems, conduct independent research, and formulate solutions
• Passion for web development and learning
Desirables
• Experience in cross-platform web development, including PC, Windows, or Linux
• Deep understanding and experience in at least one of the following: scalable networking technologies, server infrastructure, Rich-Internet-Application development
• Experience in Flash, ActionScript, Silverlight technologies
• Proficiency in C# or other languages, including scripting
Game Designer (DSG090310-001)
Location: Singapore, Malaysia
Type : Full-time, Contract, with permanent position upon successful evaluation
Responsibilities
• Design, implement, and test gameplay mechanics and elements for a multiplayer 3D action game
• Present, develop, and prototype innovative gameplay ideas and mechanics
Requirements
• Proven abilities in designing, developing, and debugging gameplay mechanics
• Deep understanding of multiplayer gameplay mechanics and strong multiplayer design skills
• Strong character, level, and environment design skills with a keen eye for aesthetics
• Strong gameplay user-interface design skills
• Ability to implement holistic user-experience and community-driven design
• Ability to use 3D content creation tools like Max, Maya, to create level mock-ups
• Ability to use 2D tools like Photoshop to create level and UI layouts
• Ability in basic scripting using Python, Lua, C#, or other languages
• Understanding of game development pipeline and workflow
• Ability to work with in-house content creation tools and provide useful feedback
• Ability to communicate and work well in a team with artists, engineers, and management
• Excellent oral and written communication skills in English
• Ability to work with marketing to build the brand and franchise
• At least 1 year professional or indie/modding experience in game design or a related field
• Ability to take direction, initiative to take ownership of problems, conduct independent research, and formulate solutions
• Passion for games, game development, and learning
Desirables
• Experience in community-made games or modding using game engines with a demonstrable portfolio
• Experience in cross-platform game design, including PC, consoles, and handhelds
• Proficiency in scripting or programming
• Understanding of cultures and proficiency in multiple spoken and written languages
• Passion for history, sociology, psychology, and other social sciences
Concept and Texture Artist (ART090310-001)
Location: Singapore or Malaysia; however, we may consider working online with candidates with a track record of delivering high quality and professional freelance work.
Type: Full-time, Contract, with permanent position upon successful evaluation
Responsibilities
• Conceptualize and create concept images for the game, including characters, environments, props
• Create sprites, visual effects, UI, and textures for 3D assets
• Create storyboards and other supporting art, including marketing art
Requirements
• Ability to create high quality concepts and communicate ideas visually and effectively
• Excellent fine art skills in drawing, painting, colour, lighting
• Ability to quickly conceptualize ideas with rich pool of ideas and good versatility in art styles
• Ability to receive and provide suggestions for art direction
• Proficiency in digital drawing tools such as Photoshop/Painter
• Ability to communicate and work well in a team with game designers, engineers, and management
• Ability to work with marketing to build the brand and franchise
• Ability to take direction, initiative to take ownership of problems, conduct independent research, and formulate solutions
• Passion for games, art, and learning
Desirables
• Preferably with 1 year experience in game art, CG, graphics design, or a related field; however, fresh graduates with good portfolios and references will also be seriously considered
• Experience creating concept artwork for games or comics
• Ability to create and apply textures and UV mapping to 3D models
• Ability to use or create shaders for material effects
3D Artist (ART090310-002)
Location Singapore or Malaysia; however, we may consider working online with candidates with a track record of delivering high quality and professional freelance work.
Type: Full-time, Contract, with permanent position upon successful evaluation
Responsibilities
• Create 3D models for the game, including characters, environments, props, UI elements
• Create animation rigs and collision bounding volumes
• Work with designers and programmers to manage the content creation and tools pipeline and implement 3D assets into the game
Requirements
• Proven abilities in 3D modeling high quality 3D assets within technical specifications, including various level-of-detail (LOD) levels
• Proficiency in 3D modeling and animation tools such as Max, Maya, Softimage
• Ability to create 3D models and scenes from concept art or reference materials, with high quality lighting and compositional techniques
• Good fine art skills in drawing
• Ability to quickly conceptualize ideas with rich pool of ideas and good versatility in art styles
• Ability to receive and provide suggestions for art direction
• Ability to communicate and work well in a team with game designers, engineers, and management
• Ability to take direction, initiative to take ownership of problems, conduct independent research, and formulate solutions
• Passion for games, art, and learning
Desirables
• Preferably with 1 year experience in game art, CG, graphics design, or a related field; however, fresh graduates with good portfolios and references will also be seriously considered
• Proficiency in drawing, anatomy, visual effects
• Proficiency in animating various sequences and styles (humanoid movement, creatures, etc)
• Experience creating 3D models and animations for games, CG, or cinematics
• Ability to use or create shaders for material effects
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