IGDA July 2008 Meeting [July 8th, 2008 – 8:01 am]
The next IGDA meeting will be on Friday, July the 18th.
Date: July 18th.
Venue: GameBrains office, Plaza Sentral.
Time: 8pm onwards.
Our speaker this time is Pang Lih-Hern, JGG's ex-Game Engine Programmer.
"Graduated from Multimedia University with a degree on Software Engineering and Games Design. Lih-Hern started miniMAX Creative Studio with his friends to attempt at online web service business.
He was also contracted to work on two TV games for Phoenix Games Studio which one of them was aired on 8TV. He then went on to work in JG Games Malaysia for a year as their game engine programmer where that engine was used to develop Bottle Buster.
He contributed in a few open source game engines, namely ClanLib and Ogre3D.
Topic:
Open Source and Commercial Games - There has been many talks about open source in the games industry. However, there are also many doubts and concerns about the credibility and legality of open source code on the commercial front. Hence, the speaker would like to take this opportunity to clarify some doubts, discuss some advantages and disadvantages, and demonstrate some successful game projects that were developed with open source technologies."
Edit: How to get to the GameBrains office.
Click on the Thumbnail for a larger image.
The GameBrains office is at the beginning of the lower ground bus station (where the LCCT and Genting buses are).
The easiest set of instructions on how to get to the GameBrains office:
- Start within KL Sentral
- Go out to the lower ground bus station outside.
- Once on the lower ground floor, keep walking straight against the bus flow.
Look for the area where the MIDA building towers above the elevated road. The GameBrains office is situated at the junction below the MIDA building.

If you literally walk straight from the bus area, you'll bump into our doors. Look for the GameBrains logo above a flight of stairs within the glass panels.
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