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Emerging Technologies for Philippines 2020

To all IGDA Manila members:

Emerging Technologies for Philippines 2020
April 17-18, 2006
New World Renaissance Hotel
Building Tomorrow's Technology Today

Website: http://www.dlsu.edu.ph/conferences/etfp/default.asp

There will be a special IGDA Manila session where we would be discussing the game development industry in the Philippines and IGDA Manila's important role in the industry.

See you guys there =)

The Philippines' potential to lead in information and communications technology (ICT) and Game Development is very promising. Currently, we are the preferred IT outsourcing candidate, second only to India.

The challenge for industry, government and academe is to unite in their efforts to maintain, if not improve the current situation of ICT in the country in order to explore these potentials. This conference is in response to that challenge. It will highlight current state of ICT in the country and its role in national development; promote awareness of current (local) research activities in key areas; and encourage research collaboration between industry, academe, government and private institutions.

Special attention is given to the Game Development industry which is expected to grow from $5M in 2004 to $9.8B by 2009.

Game Development

* Discover new technologies that can be integrated into game design to enhance player’s game experience
* Learn tools and techniques used in game development including gaming platforms, modeling tools, and artificial intelligence
* Build rich game environments by knowing important aspects of modeling, animation and rendering

Afternoon Session: April 17, 2006

Session I. Game Development on the PC Platform

This session will discuss relevant aspects of game development specifically on the personal computer. The track opens with an introduction on the basic components of game design and development, followed by a discussion of more specific issues on game development like graphics, programming and intelligence.

Time Activity
1300 - 1345 People, Process, Tools and Trends of Game Development
1345 - 1430 Game Art
1430 - 1515 Game Programming
1515 - 1545 Coffee Break
1545 - 1615 Developing Intelligent Characters for PC Games

April 18, 2006
Track 2 Game Development

Session II. Game Development for Mobile Devices

0830 - 0915 Designing Games for a Mobile Device
0915 - 1000 Game Graphics for Mobile Devices
1000 - 1030 Coffee Break
1030 - 1115 Multiple Builds, Once Code Base: How to Use ANTENNA for Easier Porting
1115 - 1200 Mobile Game Development: Trends and Opportunities

1300 - 1600 Session III. International Game Development Association Sponsored- Special Session

Posted by RanulfGoss on April 9, 2006 11:52 PM

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