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SIGs: Learning, Education and Games
Steering Committee
Elena Bertozzi
Steering Committee
Brock R. Dubbels
Steering Committee
Stephen Jacobs
Steering Committee
Matt Nolin
Steering Committee
Karen Schrier
Steering Committee
David Simkins


Recently Updated Profiles
Demid Tishin, Mary L. Benetti, Timothy Talley, Marc Hess, Jonathan C. Thompson

Group Feed
bo ning joined the group SIGs: Learning, Education and Games.
Posted Monday, April 9, 2018
Elizabeth McLaren joined the group SIGs: Learning, Education and Games.
Posted Sunday, April 1, 2018
Connor S. Rodgers joined the group SIGs: Learning, Education and Games.
Posted Saturday, March 31, 2018
Dave Evans joined the group SIGs: Learning, Education and Games.
Posted Wednesday, March 28, 2018
David Gonzalez joined the group SIGs: Learning, Education and Games.
Posted Wednesday, March 14, 2018
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Welcome! This is the IGDA's Learning, Education and Games (LEG) Special Interest Group. 

The Learning Education and Games (LEG) SIG is a community of game developers, designers, educators, policy-makers, and entrepreneurs interested in the intersection of learning and games. This could include issues related to the design, development, distribution, promotion, use, and assessment of games in both formal and informal learning contexts; as well as both commercial off-the-shelf games and games made primarily for educational purposes.


Our vision is to foster an open and accessible community that can share resources and expertise, and collaborate to further the field of games and learning.


Our mission:

In the next five years we hope to:

  1. Grow and sustain a robust community of developers, educators, policymakers, and researchers, through a series of virtual and in-person meetings, conferences, workshops, online dialogues, and other shared activities.

  2. Serve as thought leaders and advocates for the intersection of games and learning, both in classrooms and other contexts (healthcare facilities, after school programs, not-for-profits, corporate sector, government, military), such as through new collaborative projects and grants, or through the use and promotion of our ETC Press series of Learning, Education, and Games books.

  3. Create, promote, and share resources related to the design and use of games for learning, such as standards and guidelines, case studies, models and exemplars, and an online database.


Here are our current initiatives for 2017:

1. Co-organizing or co-curating a part of a games conference

2. Updating and maintaining our website

3. Creating a monthly e-newsletter

4. Expanding our social media presence

5. Creating a career hub for ed tech/ed games jobs

6. Continuing to host monthly meetings via Slack. Click here to invite yourself to join our Slack Channel.

Check out our FREE books:

Have suggestions? Requests? Discuss them with Karen Schrier (LEG President)

We can't wait to work with you!

Upcoming Events
East Coast Game Conference (ECGC)
Tuesday, April 17, 2018
Thursday, April 19, 2018
IGDA Leadership Summit
Thursday, September 13, 2018

Recent Forum Activity
SUNY FACT2 Task Group seeking responses from educators.
Posted by: Ibrahim H. Yucel, Wednesday, March 7, 2018
Forum: General Discussion
Group organized blog
Posted by: Matt Nolin, Friday, January 16, 2015
Forum: General Discussion
 View All Forums »

Related Group News

IGDA Relaunches with New Member Benefits Press Release
Posted in General, Thursday, March 22, 2018

  IGDA Relaunches with New Member Benefits   Three New Elected Board Members Announced   BOSTON – March 22, 2018 – The International Game Developers ... more »

 View All News »

more Calendar

4/17/2018 » 4/19/2018
East Coast Game Conference (ECGC)

4/19/2018 » 4/20/2018

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