It
may have surprised some people that the Midlands Chapter decided
to hold another event so soon after the previous one, but
with all the E3 news, we thought it would be a great idea
for Andrew Oliver to give a round-up and some personal opinions
on how recent announcements might affect us developers. Once
again the event was held at the Royal
Pump Rooms in Leamington Spa; although not as many people
attended as in April, it was still a good turn-out! (This
time was on a Wednesday, so maybe we should go back to Thursday
as people seem to prefer it.)
THE
TALKS
Andrew posed the
question “who will win the next generation battle?”
Sony, Microsoft and Nintendo are all pursuing different, though
equally determined, strategies. He argued that they all deserve
to sell tens of millions of consoles and thus none of them
need be losers, as long as none of them decide to subsidise
their console too much, just to be perceived as the market
leader. During this, he showed a selection of the games that
will soon be appearing on each of these machines.
Moving on to the
handheld market, there are now only two dominant players here,
both very strong and both winners in their own right; but
which, Andrew asked, is actually the better games console?
The audience demonstrated by an overwhelming show of hands
that the DS is the popular choice.
So here we have
a machine with inferior processing power winning out over
the technically far superior PSP, and of course the reason
is the games: Nintendo have done a superb job in creating
some absolutely brilliant games which are selling in their
millions. Although the PSP has many games available, none
of them have grabbed gamers quite like Nintendogs, Brain Age,
MarioKart and MarioWorld.
So it all comes
down to the games, which suggests that the imagination and
creativity of game developers will eventually win through,
despite the teething troubles that plagues all new console
development. Andrew stressed that what people buy is the entertainment
that we create; the power inside these consoles helps us,
but ultimately that isn’t what the players are buying.
They are buying the games that we create.
Our other speaker
on the night was Iain Cantlay of nVidia
with his talk on ‘Havok FX: GPUs beyond triangles’.
He showed how modern graphics cards are so incredibly fast
that they can be used for more than just rendering graphics.
nVidia have a partnership with Havok who produce the industry
standard physics middleware. Between them they have developed
Havok
FX, a physics and collision engine on the graphics CPU
which frees up the main CPU for running the rest of the game.
As physics is very computationally heavy, processing this
in parallel is obviously very useful.
Iain used various
demos to prove that the GPU graphics processing is actually
far faster, and explained how all modern day graphics cards
have this ability to run other code and pass results back
to the main processor. He showed a demo with a chess board
with a hundred chess pieces falling from the sky, all reacting
and colliding correctly, which was very impressive on the
CPU; but when he ran the same demo using the GPU and was able
to show a thousand pieces falling with the same accuracy
and results and at the same speed…!
And
of course, in addition to the more formal parts of the evening,
there was the traditional socialising, networking and the general
enjoyment of catching up with ex and current colleagues. As
usual there was an interesting cross-section of companies there,
with Rare, Codemasters and Bigbig Studios all making a good
showing as well as individuals from many other devcos, subsidiary
industries and the occasional freelancer. It’s nice to
be able to report that every time we run an event like this,
we get a good mix of familiar faces and new attendees!
RAFFLE
PRIZES
DS
& MarioKart – Nintendo of Europe
Winner : Neil Campbell from Deep Red
MSI
GeForce 7600 Graphics Card – nVidia
Winner : Simon O’Dwyer from Blitz
GPU book
– nVidia
Winner: Richard Geary from Rare
360 faceplate
– Microsoft
Winner: Lee Winder from Blitz
Winner: Ollie
Clarke from Blitz
Winner: Kieran
Bloomfield from Awesome Studios
Winner: Eike
Umlauf from Rare
T-shirt
– Audiomotion
Winner: Jim Horth from Rare
Winner: Adam Parsons from Codemasters
nVidia
mouse – nVidia
Winner: Mikey Higgs from Blitz
Thank
you!
We would like to thank our sponsors:
Autodesk, and
Neil Parmer from BlueGFX for the sponsorship of the bar.
Mick Morris
from Audiomotion for paying for the venue.
Our guest speakers:
Andrew Oliver
from Blitz giving an overview of the recent developments
at E3.
Iain Cantlay
from nVidia for speaking on Havok and for donating a cool
nVidia gfx card for our raffle.
And lastly thanks
to our volunteers:
Kim Blake,
Emma Morle, Andrew Wallen, Matt Black, Rob Blake and Pete
Smithies, all from Blitz, for helping organise the event
and manning the entrance on the night!
IGDA
Midlands will return in September 2006 with a purely social
evening!