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Midlands Chapter - Meet 9
6th April 2006

pump rooms

The Midlands chapter is starting to gain some real momentum now, with every event drawing a larger crowd. Meaning that we've had to move location to a much larger venue. The very regal Royal Pump Rooms of Leamington Spa.

coat of arms This is the listed historical building that put Leamington Spa on the map, as Queen Victoria often used it when she visited the Spa baths in Leamington. Now often referred to as Royal Leamington Spa, for this reason.

On Thursday 6th April, it played host to a very different type of clientele. All the local game developers, well if it's good enough for royalty it's good enough for us!? It certainly was a very nice venue and we shall no doubt hold other IGDA events here in future.

party 01
party 02
party 03
We had over 160 attendees from as far north as Birmingham (Swordfish studios), south from Oxford (Rebellion) and of course a fair few from the closer studios RARE, Blitz, and Codemasters. After a short reception in the bar, the evening kicked off at 8pm, in the main Ball Room.

THE TALKS

talk01First up was Mark James from Sony Computer Entertainment (SCEE), who gave us an interesting talk about the kind of vision Sony have for entertainment on the PlayStation 3. Very good advice and pointers as to what we as developers must consider as we go forward to the next generation. We are all too heavily focused on graphics, which are important, but we must make games for the 'casual mass market entertainment, and make it fun!’. And of course the market just expects it to look incredible! Although I know quite a few people were disappointed not to get a glimpse of some PS3 games in development.

 
talk02After another short drink at the bar, it was back for the 2nd half, Nick Manning from AutoDesk explained to us the strategic acquisition that they made of Alias, so that now they have the 3D graphics creations tools fairly well monopolised, owning 3D Studio Max, Motion Builder and now Maya. He went on to explain that no one package is better that another, that they all have their own strengths, and possibly argued that artists should have all 3?!

Kevin Booth went on to give some live demos of what is now possible with the new versions of Max and Maya, showing examples of how to very quickly create things like normal maps and occlusion maps, the kind of features you need for next generation art creation.
 
talk03Unfortunately, things started to run very late now, and by the time Richard Huddy from ATI got to the stage to give us a technical talk on the 'Toyshop' demo, he started after the time the evening talks should have finished. Whoops!!! (We'll be keeping better time next time guys!). After a consensus, he agreed to cut his hour talk to 20 minutes and gave us a very lively and very exciting informative look on just how they created the stunning ATI Toyshop demo.

This really is exactly what developers need to appreciate in terms of graphics as we start to create for Playstation 3 and Xbox360.

 
RAFFLE PRIZES  
prizesPSP and Pacman World 3 – Blitz Games
Winner : Kory Vandenberg from Blitz

FIRE GL V5100 Graphics Card – ATI
Winner :Simona Tassinari from Rare

PSP Games - Sony
Winners: Neil Campbell from Blitz
Jim Horth from Rare
Phil Palmer from Blitz

 
Thank you!
We would like to thank our sponsors:
· Autodesk, and Neil Parmer from BlueGFX for the sponsorship of the bar
· Mick Morris from Audiomotion for paying for the venue

Our guest speakers:
· Mark James from Sony Computer Entertainment for his talk on Playstation 3, and supplying some PSP games for our raffle.
· Nick Manning and Kevin Booth from Autodesk, for giving us the talks on Max & Maya.
· Richard Huddy from ATI for showing us how the 'Toyshop' demo was created, and the prize of a very high-end graphic card.

And lastly thanks to our volunteers:
· Emma Morle, Kim Blake, Kaye Elling, Matt Black, Rob Blake and Pete Smithies, all from Blitz, for helping organise the event and manning the entrance on the night!

IGDA midlands will return shortly after E3 (mid May)

 

Click photos to enlarge.

 
 
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