Montreal
IGDA-Montreal is here to serve the vibrant game development community in Montreal. As one of the IGDA's largest and most active chapters, we pride ourselves on our professional level presentations and variety of formats.
News / updates
Presentation Videos Archive
All of IGDA-Montreal's videos from past presentation nights are now archived at Vimeo. The previous host was shut-down, so we had to move things...
Videos include the BioShock postmortem, LittleBigPlanet prototyping, Mass Effect 2 level design process, Assassin's Creed 2 design critique, etc.
Sony Mixer Event
Sony Computer Entertainment American is hosting a networking mixer event on August 25th. Co-hosted by Export Development Canada, the event is open to all developers who register (no charge). The mixer starts at 6pm and will run until 9pm, at the Terrasses Bonsecours, in the Old Port of Montreal.
Sony's 3rd-party PlayStation team would like the opportunity to meet local developers/studios and discuss business opportunities and technical topics.
IGDA Montreal is looking for Social Media and Photography Volunteers!
As IGDA-Montreal ramps up plans to make the chapter bigger and better for the upcoming 2010-11 "season", we're looking to round out the chapter team with the following folks:
Social Media Guru
IGDA-Montreal wants to make sure that our members know what's going on locally and we need to reach them through any channel they use for news. Whether it's our homepage, RSS, Twitter, Facebook, or another source, we need someone who's reliable and social media-savvy to get our messages out into the world. This is a volunteer position, asking for a commitment of about an hour a week for the upcoming season (ie, September 2010 to June 2011). Bilingualism strongly preferred.
Collège Lasalle - 2 postes
Collège Lasalle cherche un prof pour le cours de processus de production de jeux vidéo, et un prof pour le cours de intro au game design. C'est 3h / semaine plus correction. Salaire standard selon le ministère de l'éducation. Contactez Genevieve Bernier.
Summer Social - End of 09/10 Season
To close out IGDA-Montreal's 2009/10 "season", we hosted a relaxed social at the Terrasse Bonsecours, in the Old Port. About 75 members showed up to have a drink and socialize before our two month summer break.
Here are some quick snaps from the night:

Guillaume Voghel (EA) and Morgan Kennedy (Ubisoft) approve.

Pierre-Yves Savard (Ubisoft) and a startled Clint Hocking.

The always intense Phil Fish (Polytron).
June 30 - Summer Social and Post E3 Gossip in the Old Port
When: Wednesday, June 30th @ 7:00 - 10:00pm
What: IGDA-Montreal Summer Social
Where: Terrasses Bonsecours, Quais du Vieux-Port (map)
Why: It's summer!
Who: All game developers, and those related to the game industry
Entry: free entry for everyone, but please do RSVP (see below)
Terrasses Bonsecours, Quais du Vieux-Port (map)
GA Portfolio Day
[English]
Saturday the 26th, from 3:30 to 6:30pm, Game Artisans will be hosting a Portfolio Review Day for game art enthusiasts, students and artists looking for careers as a texture artist, modeler, animator, or concept artist for games. Come meet pros in the industry to ask all your questions about getting a career in this wonderful industry. How to make a solid portfolio? What to include or add? Are you on the right track? Website portfolio navigation hints? Where to find additional training? Come and benefit from encouragement, feedback, and possible future job offers in the games industry.
Artists with the following experience will attend:
Vladimir Dergachov – Experience includes working for EA and GameLoft Montreal
Rodrigue Pralier – Experience includes working for EA and Bioware Montreal
Vincent Joyal – Experience includes working for Ubisoft and Eidos Montreal
Bilan du processus de conception de Flower
Par Steve Wark
Bilan du processus de conception de Flower d’après Kellee Santigo
Le propos que les jeux peuvent offrir une expérience émotionnelle est réfuté par des critiques tels que Roger Ebert. Toutefois, lors de la dernière rencontre de la saison 2009-2010 de l’IGDA-Montréal, l’invitée Kellee Santigo (cofondatrice de la compagnie thatgamecompany et présentement aux prises d’un débat avec M. Ebert) a mené l’auditoire vers un voyage émotionnel.
The Emotional Flower
By Steve Wark
Kelee Santigo's design post-mortem on Flower.
Boston GameLoop "unconference"
Here's an announcement from our friends at IGDA-Boston for a cool event they are hosting in August:
WE ARE ROBOTS
Le vendredi 7 mai, La Société des arts technologiques [SAT], l’École de technologie supérieure (ÉTS) et ABB Robotics feront converger art et technologie à un autre niveau avec l’événement WE ARE ROBOTS, nuit de musique électronique produite sous l’étiquette ONOBOTS avec performance chorégraphique inédite pour robots industriels.
Bioshock 2 et la jouabilité introspective
Par Julia Pung
Pixar Artists Masterclass is coming to Toronto!

VanArts is presenting a Masterclass in Animation & Story Development, with instructors from Pixar Animation Studios. The event takes place in Toronto, Canada this summer on June 18/19th.
Toronto iP3 Forum Early Registration and Call for Speakers
On June 21, 2010 in Toronto, Interactive Ontario, in partnership with Bell, will deliver the Toronto iP3 Forum, a one day premier iPhone, iPad, iPod Conference and they're looking for speakers.
This forum will bring local and international business leaders, educators, designers, and developers together to share knowledge, personal experience, and best practices for doing business on Apple's Touch Platform. The aim is to grow awareness of the opportunities this revolutionary platform offers, and to foster mobile innovation in the Canadian market.
May 11 - "Prototyping and Rapid Iteration for Design Goodness"
When: Tuesday, May 11th @ 7:00pm
What: IGDA-Montreal Presentation Night
Where: The SAT, 1195 St.Laurent
Why: Kellee Santiago on prototyping
Who: All game developers, and those related to the game industry
Entry: free for IGDA members; $5 for non-members
Introspective play in Bioshock 2
By Julia Pung
Spring was in the air on April 7th, as IGDA members gathered at the SAT in Montreal for a presentation by Jordan Thomas, creative director at 2K Marin. He was on hand to give insight into the development process behind this year's highly-anticipated Bioshock 2. Thomas said that the evening would be a focused post-mortem for Bioshock 2 and an analysis of introspective play.
Canadian Games Studies Association conference
The 2010 Canadian Games Studies Association annual conference will be held at Concordia University in Montreal this year from May 28-29, in conjunction with the Canadian Congress of the Social Sciences & Humanities. This year, the theme for the Congress is "Le savoir branché/Connected understandings".
Since its inception in 2005, the CGSA has grown with each annual conference. This year, we are pleased to offer presentations from over fifty digital games researchers and graduate students, representing a wide array of perspectives and interests -- from film studies to human-computer interactions, and from EVE Online to Little Big Planet.
April 7th - "BioShock 2 and the Creative Process"
When: Wednesday, April 7th @ 7:00pm
What: IGDA-Montreal Presentation Night
Where: The SAT, 1195 St.Laurent
Why: Jordan Thomas discussing BioShock 2
Who: All game developers, and those related to the game industry
Entry: free for IGDA members; $5 for non-members
Warner Bros. to open dev studio in Montreal
And the gaming industry just keeps getting bigger in Montreal. Warner Bros has announced that it will be opening a studio in Montreal with up to 300 employees.
Early Bird ends soon for INplay 2010 - IGDA discount
Early Bird rates for INPlay Ends March 18th! IGDA Members receive 20% off tickets
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