Archives

Fun in the Sun
June 19: Summer Social - sangria, tapas, prizes...
Recherche sur les conditions de travail - On recherche des participants a une enquete
Halo 3 Environment/Level Pipeline
The best local video game companies
May 21: Halo 3 Environment/Level Pipeline
DIY
Working Conditions Research - Interview Participants Needed
Soirée des démos
Demo reel presentations
Le 30 avril : GameCafé – Le contenu généré par l’utilisateur
Gone Campin’
April 30: GameCafé - User Generated Content
Ubisoft Montreal dethrones Nintendo in UK developer chart
Jalloo Festival of Animation and Games in Miramichi
MIGS conference set for Nov 18 and 19
Montreal game studios among the most successful in the world
Toronto Design + Technology Festival: 20% IGDA member discount
New Eidos project starts with a T
U.K. investigating Canadian gaming tax credits
Montrealer interviews Tommy Tallarico & Jack Wall at Video Games Live
Conference - New Frontiers in Gaming
March 26th: GameCamp
'Montreal is not an efficient place to run a business' says CEO of a UK indie company
IGDA and the CTF debate Bully on CBC
GameCamp: Call for mini-presentations
Upcoming design lecture at the Université de Montréal
Ça rocke à Montréal!
New Exec Director for the Montreal Game Summit
Montreal Rocks!
Interview with the CEO of Ubisoft's Montreal Studio
French, the new language of gaming
Le 30 janvier : compétitions de Guitar Hero III et station de Rock Band
January 30th: Guitar Hero III competition + Rock Band action
How we work - a look at the desks of gaming industry folks
Jason Della Rocca selected for Ambassador Award
Eidos Studio Tour
Interview with IGF finalists Phil Fish and Renaud Bedard
Reconstructing Columbine
Game Finance conference set for Toronto
Le 27 novembre : visionnement du documentaire Playing Columbine
Silicon Knights' Dyack: Quebec Game Company Subsidies "Insane"
November 27th: Playing Columbine documentary screening
Montreal Children's Hospital now part of Child's Play Charity
Montreal workforce grows 177 per cent in two years
Playing Columbine screening (DemoNight2 postponed)
Focusing On Visual Arts
Point de mire sur les arts visuels
Le 23 octobre : GameCafé - Point de mire sur les arts visuels
October 23 : GameCafé - Focus On Visual Arts
DemoNight2 - Call For Demos
BioShock Presentation Video
MIGS Registration Now Live
On the Road to GDC 2008
En état de << Bioshock >>
In a State of Bioshock
//ADAPT Conference brings 2D/3D masters to Montreal
11 Septembre : L'Évolution de BioShock
September 11th: The Evolution of BioShock
Sponsors for 2007-08 Season
Kokoromi announces GAMMA 256, Call for Entries
COLLADA Summit in Montreal
Start of the 2007-2008 Season
The NAD Centre is looking for a 3DS Max teacher
La naissance de << Boogie >>
The Birth of 'Boogie'
Supporting Anna's Walk To Fight Breast Cancer
Le 12 juin : Boogie de EA - Du concept à la création
Virtools Seminar: Prototyping and Rapid Production
June 12th: EA's Boogie - From Concept to Creation
L’avenir du travail
Ubiquity Develop Cover Story
"Acting for Animators" Workshop with Ed Hooks
GameCafé: The Future of Work
Cegep de Matane Looking for Teachers
Duncan in Montreal
25 avril - GameCafé : L'avenir du travail
April 25th: GameCafé: The Future of Work
Vortex 2007: The Game Competition
Conference: AI/GI/CRV/IS 2007
Terre inconnue : Clint Hocking sur l’exploration
The Undiscovered Country: Clint Hocking on Exploration
Eidos to open games studio in Montreal
20 février : Conférence de Clint Hocking sur l'exploration
February 20th: Clint Hocking on Exploration
Ubisoft Montreal to become world's biggest studio
8 BIT, a documentary about art and videogames
C'est le party!
Party Time in Montreal
Le 26 janvier : Soirée réservée aux membres... Un party « Juste pour le fun! »
January 26th: Members-Only "Just Because" Party
Telefilm: On the road to GDC...
Ubi/EA Profiled at Gamasutra
« DemoNight » à Montréal
"DemoNight" in Montreal
« DemoNight » du chapitre montréalais de l'IGDA
November 29th : "DemoNight"
Suite : Conception organique sur Assassin's Creed - Biographie de Patrice Désilets, directeur créatif sur Assassin's Creed
Follow-Up: Organic Game Design on the Assassin's Creed - Bio of Patrice Désilets, Creative Director of Assassin's Creed
Montreal Game Summit Coverage...
Extensive Gazette Coverage
Ma Carrière en Jeux dot com
Le Monde de la Longue traîne
Call for Demos
Summit Developer Party
The Long Tail World
Le 19 octobre - « GameCafé » : L'avenir des jeux vidéo selon le concept de la Longue traîne (Long Tail)
October 19th: GameCafé: The Future of Games in a Long Tail World
CANstruction Montréal
Concept de jeu organique sur Assassin's Creed
Organic Game Design on the Assassin's Creed
Kokoromi announces GAMMA 01 : Audio Feed!
Alliance numériQC au Tokyo Game Show
Indiana Jones Adapts in Montreal
Autodesk Launches The Area
20 septembre: Définir l'Assassin
September 20th: Defining the Assassin
Converging Disciplines Breathe Life Into Digital Actors
Another Round of Roundtables
Crash Course in Emergent Game Design
Ladies Night