« Another Round of Roundtables | Main | September 20th: Defining the Assassin »

Converging Disciplines Breathe Life Into Digital Actors

by Marie-Jo Leroux, Game Director, Artificial Mind and Movement

A sizeable crowd came out on Thursday night at the SAT for IGDA Montreal's final chapter meeting of the season. Hundreds of developers welcomed Jonathan Cooper (Lead Animator) and Steve Sim (Audio Lead) from BioWare, who discussed their much-anticipated title Mass Effect. The latter took the Best RPG of Show Game Critics award this year.

While the season's first presentation, Bob Bates' The Designer's Journey, described a process for developing compelling heroes, BioWare's presentation tied this general theme into a real production process, describing their approach to creating evocative and realistic, yet other-worldly characters.

NPC interactions, an immersive story and highly customizable player characters are important features of Mass Effect, and BioWare uses a multi-disciplinary process in achieving this. The speakers gave a high-level presentation of their character creation process, from the development of a richly detailed character bible to the use of procedural systems and automation tools for sound and animation. They then went into more details when answering technical questions from the audience. Finally, they treated the crowd to a demonstration of branching NPC interactions in the game.

The evening ended with a generous raffle (including game dev books from Charles River Media and A K Peters) and hours of lively networking and merrymaking. Also, thanks again to our volunteers Isabelle Marazzani, Christina Reinards and Guillaume Voghel for welcoming everybody to the meeting.

 

June Pictures


220+ developers were on hand for the presentation.


Jonathan Cooper (Lead Animator) and Steve Sim (Audio Lead) from BioWare to present.


Source material for one of the female characters in Mass Effect.


Of course, not all the characters are human...


Chris Crowell (Ubisoft) looks on after receiving applause for being elected onto the IGDA's board of directors.


Ollie Sykes (DC Studios) and James Everett (A2M) simulating NPC facial expressions.


Chris James (EA) being interviewed by GoldenKnight Productions for a game education/careers documentary.


Heather Kelley (Ubisoft) chatting with me at the bar :)

Meeting Sponsors Chapter Sponsors Partners
3Vis Artificial Mind & Movement Alliance NumeriQC
Autodesk EA Montreal SAT
Ubisoft Montreal JAMDATE Mobile  

Posted by della on June 15, 2006 11:46 PM

Comments

Post a comment




Remember Me?

(you may use HTML tags for style)